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I received my player's guide for Dark Cloud 2 two days ago, which also came with another player's guide for SOCOM II: U.S. Navy Seals. I read in the DC2 guide that even though the floor designs and enemy arrangements are random, the enemy carrying the exit key on each floor is always constant. I really don't know now whether I'm going to play DC2 or skip it and wait for Dark Cloud 3 to come out. I even turned on Dark Cloud and played the Xiao-exclusive zone in the Gallery of Time a few times, just to make sure that the enemy carrying the exit key (Clock Hands) was random. The first time I played that level, a Billy had it. The first and second time I revisited it, it was a Curse Dancer, and the third time, once again, was a Billy.

I finally got back into drawing yesterday. I continued with Rockna's pic, and got her head, face, torso, hips, and legs done. I still have yet to add in the arms, add the finishing touches, and finally, create some scenery before posting it.

Last night, Scott came and visited us. Mom and Dad got this movie called Ocean's Eleven, and we all decided to watch it. At first, I was expecting some action (i.e. gunfights and car chases, just like in a James Bond movie). I never did watch an Ocean's movie, so I didn't have any idea what it would be about at first. However, this idea of hacking into a security system did, in fact, interest me.

Putting the movie aside, it will, in fact, be an important theme in the second part of Monster Collection Chronicles (my Mon Colle Knights ficseries, as we'll call it from now on), which will take place both in Mon World and Man World almost equally.
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