dmxrated: (Beginner)
Well, I beat Suikoden yesterday.

Yes, for the first time ever since launching Game Gourmet (which that series actually adopts with its next game), and with this whole idea I've come up with since to write randomization walkthroughs that would involve meeting anyone potentially interested halfway, I actually managed to complete something from outside the Earthbound trilogy, which I already know all the ins and outs of.

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Just created a tag for four past entries about certain vibes I got before (also to account for certain initial confusion between Starcomi and Di Gi Charat), and to be honest, this game would not have given me the same vibe as those others I equated with it, despite being basically the video game equivalent to Utawarerumono (plotwise as well, for that matter*). At that time, I didn't have any real plans for it, and must have been thinking mostly of Luca from the second game, one of everyone's favorite villains familiar with the series, and also the still-Japanese title itself (although that would actually translate into "Crystal Legend").

Instead of trying to parse out what actually would constitute something that was really just a subconscious thing at the time, I should take some time to mention having remembered after the first post, seeing a screenshot of The Goonies II in volume 100 of Nintendo Power. I had already seen the first Goonies film years earlier, and despite not being all too action-oriented, it somehow did leave me with the same vibe.

(*If anything is ironic, it's that when I was watching that show, most episodes just seemed to be about which faction the mains and their followers would lay siege on today. Repetitive as it might have been, that's basically what the second half of this game is, but since you're a lot more actively involved as the player, you get to see what's going on much more closely.)

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I do remember comparing this game more to certain SNES RPGs than to other PSX games, and that actually came up at one point in the Eiyuden Chronicle Discord channel.

Originally, someone else inferred that both of the first two games might have been designed with the the Super Famicom on mind. I googled to verify that, but could only find someone who said they wouldn't be surprised to hear that, before getting in on it. Someone else corrected me, before the first person vouched for me, but I went on anyway to say that I might have made what was originally my own comparison mentally instead of actually verifying.

That said, I have recently checked out a clip of game 5 for the Playstation 2, of the moments leading up to your first fight with Childerich and Dolph, and if nothing else, the audio in that game is in fact a lot more fleshed out than in the first two. In particular, the song playing before the cutscene actually reminds me of those for Valen's fortress and the second Wily Castle stage from Threads of Fate and Mega Man 8 respectively, while the battle theme somehow reminds me of the boss theme from Digimon World 3, all back for the original Playstation.

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Well, now that that game's out of the way, I would like not to play anything for at least a few weeks. First thing I wanna do now is address certain issues with Starbound's original plot, I've already got a to-do list on hold for weeks now, and I should be able to focus a lot more now on learning how to program stuff on Unity.
dmxrated: (Mai)
Yesterday was the long drive up to Boston. Ate lunch out at Mystic Diner; I thought it was okay, but Dad didn't think too highly of what he got.

All five of us went to Ikea after bringing stuff up into Brian's new apartment. At first, we all considered letting me just stay at the apartment instead of walking around being bored in the store, but I ultimately decided to come along. That turned out to be the better choice, instead of sitting around all cooped up upstairs with little to do on the Internet.

Brian, having missed lunch earlier on, got some stuff to eat at the food court, but was still able to have something substantial when we ate out at this diner called Doyle's, where Mom and I were too full to have anything beyond a small cup of chili each.

Drove to Marie's apartment after leaving Doyle's, and we each had a slice of a small marble cake that Marie got, before Brian led me back to his place. (Marie had also gotten a box of cupcakes, but we'll probably start having those today before Mom and Dad go back home.

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Normally, I am against adding stuff retroactively to entries that are more than a day old. My previous one is an exception, though, because I don't want anyone misconstruing the "non-badass" list as anything that's either comical or cute. (Thinking outside of Konami but focusing on stuff I played in '97, The Legend of Zelda and Pilotwings come to mind.)

(To save you time you might otherwise spend skimming if you read it between add-ins, one of them is a simple (and actual) slot machine, one is just athletics, one of them is an RPG with rather whimsical aesthetics, and a few of the originals (or added very shortly after posting) include a certain shoujo-anime-tie-in, a game set on a desert island, and a dating sim.)

Mentioning, because I told Brian about the entry yesterday in the van, and I think he might be able to pinpoint better what it really is with this information on the table. And yes, I know this is a form of "box-thinking," but yeah, I hadn't played enough games to dichotomize in the first place back then, and if Brian's then-friend Craig had lent us such games as Legend of the Mystical Ninja (Goemon's Great Adventure, as known in Japan) or Tiny Toon Adventures: Buster Busts Loose, I would have more than likely associated the company name very differently (save, maybe, for its "badass" red-and-gold logo emblem).
dmxrated: (Tycho)
Well, this is my last afternoon home before we head up to Boston, so in anticipation to a certain entry I would like translated later, let's fill the time in and get this out of the way:

It was throughout 1997 when I discovered the name, tied with such games as Zombies Ate My Neighbors, TMNT IV: Turtles in Time, Contra III: The Alien Wars, Super Castlevania IV, and Biker Mice from Mars. Given that, the name itself sounded cool and associable with badassery, but that's exactly what's ironic here. While that particular company is also renowned for other franchises like Suikoden, Metal Gear Solid, Zone of the Enders, and Yu-Gi-Oh!, it makes all kinds of games. Cases in point: I mentioned before, having watched Tommy Costa play Rocket Knight Adventures (mostly comical) on his Genesis once earlier on, but I didn't really pay attention to the legal info or even the title. Meanwhile, Japan has seen various moe franchises such as Di Gi Charat, Super Gals, and Mermaid Melody Pichi Pichi Pitch associated with it, exactly what Lucky Star belongs with as a franchise.

https://dmxrated.dreamwidth.org/627786.html

Technically, I will mainly seek a translation of the description of the Day of the Beehive cover image, but the above-quoted entry is something I had linked to from there. If Yoshimizu becomes curious about the Economy logo when I show him the pic itself, I would want to provide an explanation regarding that as well.

With that, here is how I'd categorize all kinds of games and franchises published and/or owned by Konami itself:

Badass:

-Airforce Delta
-Batman
-Biker Mice from Mars
-Bomberman: Act Zero
-Castlevania
-Contra
-Dance Dance Revolution
-Deadly Arts
-Gradius
-Guitar Freaks
-Jackal
-Life Force
-Metal Gear
-Metal Warriors
-Metamorphic Force
-Monster In My Pocket
-Motocross Maniacs
-The Mummy
-Nightmare Creatures II
-Silent Hill
-Suikoden
-Sunset Riders
-Teenage Mutant Ninja Turtles
-Violent Storm
-X-Men
-Yu-Gi-Oh!
-Zombies Ate My Neighbors
-Zone of the Enders

Not so badass:

-Animaniacs
-Azure Dreams
-Bomberman (Act Zero aside)
-Crash Bandicoot
-Death Jr.
-Disney*
-Frogger
-Ganbare Goemon
-The Grinch
-Holy Magic Century**
-Konami Krazy Racers
-Love Plus
-Mail de Cute
-Mermaid Melody Pichi Pichi Pitch
-Money in the Bank (a slot machine)
-Noah's Ark
-Parodius
-Rakugakids
-Rocket Knight Adventures
-The Simpsons
-Starcomi
-Survival Kids
-Tiny Toon Adventures
-Track & Field
-Twinbee
-Woody Woodpecker

(*Konami was responsible for such games as A Bug's Life (at least the Japanese PSX version) and the Disney Sports series around 2000.)

(**The PAL version of Eltale Monsters (Imagineer of Japan) and Quest 64 (THQ of America))

And, as I would discover later, Starcomi actually had nothing to do with Di Gi Charat, which in turn presumably never had anything to do with Konami. Broccoli was the real company responsible for the franchise's game division before and after its accidental depiction in Nintendo Power, having even released at least two games for the Game Boy Color.

If Lucky Star: Day of the Beehive were an actual game published by the real Konami, though, it would definitely make the bottom list above.
dmxrated: (AVGN)
Drove Mom to Stop & Shop yesterday. Upon arriving, we noticed a bagel place listed on the store board that we assumed either was new or we didn't notice before. I went in to check it out, and it was still being renovated, to open sometime this week.

Went to Cafe Gia instead, and got myself a pepperoni pinwheel, a slice of chocolate/vanilla rum cake, and some chocolate milk. (Shouldn't get anything with alcohol; that cake tasted kinda bitter, and I only ate the top half.)

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Asked Marie if she could look into arranging to have me over at Brian's place soon, whether she takes that class or not. Would like to focus on Lucky Star for a bit after having completed a fourth consecutive chapter of Parasitic Trio yet to be rewritten, and the first thing I want to do with that is watch the anime all the way through with him. (Gonna have him read the fic sometime after that, and I hope to actually get that back off the ground afterwards.)

(Only helps that David has agreed to outline a future arc, in which the party will visit Italy after Nurşen joins them in Greece. If he actually follows through with that, then I'll finally have some new story content to mull over.)

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https://dmxrated.dreamwidth.org/627786.html

Out of curiosity, I actually found a copy of Starcomi on Ebay, but it is clearly not the same game depicted in that screenshot in Nintendo Power. Brought it up on the ROMhacking forum (as well as with the seller, who never got back to me), and one person told me that someone must have slipped up while putting that page together.

It's funny, because writing the above-linked entry is what cued me to watch the original Di Gi Charat anime, stopping just short of the last main episode (which is no longer on YouTube). For all I was able to find out online, though, the actual game depicted might have been a prototype of Digi Communication (whose title ironically would suggest a connection between the games), in which case could explain how someone might've confused them. (Similarly, I do understand that Jester was actually cancelled early in development, despite being advertised on one of those Sega posters I bought three months ago.)

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https://dmxrated.dreamwidth.org/2016/06/07/

Didn't mention this before, but to an extent, I kinda consider Parasitic Trio's version of the Sinnoh Battle Frontier something like Knuckles Chaotix, albeit with different ratios: Three main characters, five other participants that they are acquainted with (or could introduce to eachother), and six different facilities to battle in. (Even though tag battles could only be held canonically in the Battle Tower (the Battle Subway is canonically its own entity altogether), I always thought that it would be a lot more unique make them viable in all facilities (ditto for the Hoenn Frontier, save for the Pyramid and Pike).)

(I did wish even when writing the above-linked entry that I could mention it, but it didn't seem entirely practical at the time. Things were still a bit messy, what with the Subway set to travel between the Hoenn and Sinnoh Frontiers, which would make it a lot harder for Ellen, Jamie, and May specifically to spot Mira, Cheryl, and Riley respectively before introducing them to their fellow protagonists. However, I had since re-decided that it will travel instead to Veilstone City and back via a channel-tunnel.)

Here's something else I should've mentioned then, that I did add to TV Tropes: Hilarious in Hindsight: Video Games (for Battle Arena Toshinden 4):

[Puella's] theme could easily be a Battle Frontier facility theme in Pokémon (the Battle Subway seems arguably suitable). Listen to the bell notes, and then listen to the original Battle Frontier theme from Emerald and its subsequent remixes for the Battle Factory, Arcade, Hall, and Castle in Platinum and HeartGold/SoulSilver.

(And yes, quality differences between game systems (not least of all the Playstation vs the Nintendo DS) is something I'm already much more aware of than before I conceived Starbound, and some way to loop that song as naturally as possible would also help. But then again, I've also watched part of a Sinnoh anime episode that played an upgraded version of the Sandgem Town theme, and if I were to commission for an animation of Parasitic Trio (unlikely as that may be), I would base half its soundtrack on the anime's and commission for upgrades for all game-only songs.)

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Along with all that and the Brain battle theme being one of my favorite songs from the games even in general, are the different poses both the Frontier Brains and the five Stat Trainers (the latter whom you can fight in the Battleground in Platinum) strike when you fight them. This led me to think that maybe the protagonists should have their own poses, but while the Brains' battle animations made sense for who they were, there is no way I would have been able to think up what the stat Trainers do equivalently. Brought it up on the Serebii forum two days ago, but didn't get any replies.

http://www.serebiiforums.com/showthread.php?656866-Trainer-poses

(For context there, Blue is the character from Pokemon Adventures whom Jake renamed Ellen for her original story that went unwritten, and I would call the Johto lead Jimmy (as per The Legend of Thunder!) if he hadn't already objected to that. However, he would still assume Kenta, should I write a Japanese-names version (with Ellen also renamed Aoi) on, say, The Fanfiction Forum.)

What's also weird, as I would find out on YouTube, is that none of the Galactic Commanders had animations even in Platinum, and neither did any of the Rocket Executives in HGSS (although Jake did ask me not to incorporate them anyway), even though they were all highly significant to the plots while meeting each of the Stat Trainers is (mostly) optional.

While reading Bulbapedia: Stat Trainers, I read under Trivia that those five Trainers were the only ones prior to BW2 to have both pre-battle animations and the standard Trainer theme. I thought this whole time that Trainer animations were dropped altogether as of the original Black and White, seeing how Pokemon were first animated in Crystal, had that gimmick renewed in Emerald, retained it even through Diamond and Pearl, and went on to sport constant animations in Black/White where Trainers became static again. As it turns out, though, all Trainers strike poses in the sequels, and this has also been renewed as of the full-3D Sun and Moon.

So, all the more reason for either a webcomic or an animation, I guess. But then again, it's not like anyone's animations include sending their Pokemon out (even though even your opponents still get separate animations for that in Sun/Moon).
dmxrated: (AVGN)
First off, I will say minimal about Starbound, Lucky Star itself, or Earthbound for this entry.

Today, I've had one of those times when my train of thought wanders while I figure out what I'm gonna say regarding a given topic, and in this case, it became the reason I downloaded a .cbz file of Nintendo Power volume 143 and a program called CDisplayEx with which to read files of that type both onto my desktop (I installed something else on my laptop almost a year before that broke down).

So anyway, I made a change to the game mechanics file concerning the company name and logo that me, Brian, and others involved in developing Lucky Star: Day of the Beehive will assume. Was originally gonna be McKnight (always my first username of choice on a given website), but that's been an artifact title ever since I let go of Mon Colle Knights, as has DMXrated (haven't been into rap music since high school). In case you're wondering about SeaRover, which is what I use now on TV Tropes and FanFiction, that was the name of our catboat that Dad has since sold years ago, hence what Mom and Dad use on various sites like the WoodenBoat forum.

Instead, our company name is gonna be Economy, as a play-on of Konami (I'm the one who pointed it out on TV Tropes). Even though Earthbound and Lucky Star belong to Nintendo and Kadokawa Shoten respectively, Konami is also a shipping portmanteau of Konata and Kagami, the most popular ship in the LS fandom (rivaled only by Yutaka/Minami). From there, the "waves" would be colored blue and purple to match their hair colors. (Alternately, I might commission for a $ sign with a enhanced version of the jingle to play as the "S" forms after the "pole" from the bottom tail up... even though we're not gonna seek to profit from this game, and green and gold are the colors we associate the most with money. That might stray from the joke, though, but we'll definitely make that change if asked to.)

So, here's what I didn't mention in the file (to keep things tidy and to the point): What I hyperlinked to was the sequence used specifically with SNES games (Genesis games got the same thing, but watered down). It was throughout 1997 when I discovered the name, tied with such games as Zombies Ate My Neighbors, TMNT IV: Turtles in Time, Contra III: The Alien Wars, Super Castlevania IV, and Biker Mice from Mars. Given that, the name itself sounded cool and associable with badassery, but that's exactly what's ironic here. While that particular company is also renowned for other franchises like Suikoden, Metal Gear Solid, Zone of the Enders, and Yu-Gi-Oh!, it makes all kinds of games. Cases in point: I mentioned before, having watched Tommy Costa play Rocket Knight Adventures (mostly comical) on his Genesis once earlier on, but I didn't really pay attention to the legal info or even the title. Meanwhile, Japan has seen various moe franchises such as Di Gi Charat*, Super Gals, and Mermaid Melody Pichi Pichi Pitch associated with it, exactly what Lucky Star belongs with as a franchise.

*This, or more specifically, a GBA game called Starcomi (Star Communicator), is what appears among other games in a screenshot on page 47 of the very NP issue that officially announced the Game Boy Advance. I downloaded the .cbz specifically to see if there was some other game focused on cuteness, but only Mail de Cute, and what I was thinking of was likely the same game in a subsequent issue. Also, there is another GBA game, Digi-Communication, by Broccoli, but it looks nothing like what I saw either one or two screenshots of back in 2001, which was specified due on March 21 that year (not in October '02).

Anyway, this is just something I found myself going over all day today. Mom and I went out to buy some pickles and wine, and she proposed going to the beach during the ride out. In general, I don't really care much for that (although I definitely will go if we decide to bring Brian and Marie out while they're here), but at the very least, I wanted to mark this down so that I'm not rehashing it for yet another hour without means of release. Of course, it was only a matter of minutes when we got home before Mom decided to just go with Dad, but given how long this has already taken to type out, maybe that's for the better.

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