(no subject)
May. 14th, 2021 06:10 amWell, I beat Suikoden yesterday.
Yes, for the first time ever since launching Game Gourmet (which that series actually adopts with its next game), and with this whole idea I've come up with since to write randomization walkthroughs that would involve meeting anyone potentially interested halfway, I actually managed to complete something from outside the Earthbound trilogy, which I already know all the ins and outs of.
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Just created a tag for four past entries about certain vibes I got before (also to account for certain initial confusion between Starcomi and Di Gi Charat), and to be honest, this game would not have given me the same vibe as those others I equated with it, despite being basically the video game equivalent to Utawarerumono (plotwise as well, for that matter*). At that time, I didn't have any real plans for it, and must have been thinking mostly of Luca from the second game, one of everyone's favorite villains familiar with the series, and also the still-Japanese title itself (although that would actually translate into "Crystal Legend").
Instead of trying to parse out what actually would constitute something that was really just a subconscious thing at the time, I should take some time to mention having remembered after the first post, seeing a screenshot of The Goonies II in volume 100 of Nintendo Power. I had already seen the first Goonies film years earlier, and despite not being all too action-oriented, it somehow did leave me with the same vibe.
(*If anything is ironic, it's that when I was watching that show, most episodes just seemed to be about which faction the mains and their followers would lay siege on today. Repetitive as it might have been, that's basically what the second half of this game is, but since you're a lot more actively involved as the player, you get to see what's going on much more closely.)
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I do remember comparing this game more to certain SNES RPGs than to other PSX games, and that actually came up at one point in the Eiyuden Chronicle Discord channel.
Originally, someone else inferred that both of the first two games might have been designed with the the Super Famicom on mind. I googled to verify that, but could only find someone who said they wouldn't be surprised to hear that, before getting in on it. Someone else corrected me, before the first person vouched for me, but I went on anyway to say that I might have made what was originally my own comparison mentally instead of actually verifying.
That said, I have recently checked out a clip of game 5 for the Playstation 2, of the moments leading up to your first fight with Childerich and Dolph, and if nothing else, the audio in that game is in fact a lot more fleshed out than in the first two. In particular, the song playing before the cutscene actually reminds me of those for Valen's fortress and the second Wily Castle stage from Threads of Fate and Mega Man 8 respectively, while the battle theme somehow reminds me of the boss theme from Digimon World 3, all back for the original Playstation.
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Well, now that that game's out of the way, I would like not to play anything for at least a few weeks. First thing I wanna do now is address certain issues with Starbound's original plot, I've already got a to-do list on hold for weeks now, and I should be able to focus a lot more now on learning how to program stuff on Unity.
Yes, for the first time ever since launching Game Gourmet (which that series actually adopts with its next game), and with this whole idea I've come up with since to write randomization walkthroughs that would involve meeting anyone potentially interested halfway, I actually managed to complete something from outside the Earthbound trilogy, which I already know all the ins and outs of.
-----
Just created a tag for four past entries about certain vibes I got before (also to account for certain initial confusion between Starcomi and Di Gi Charat), and to be honest, this game would not have given me the same vibe as those others I equated with it, despite being basically the video game equivalent to Utawarerumono (plotwise as well, for that matter*). At that time, I didn't have any real plans for it, and must have been thinking mostly of Luca from the second game, one of everyone's favorite villains familiar with the series, and also the still-Japanese title itself (although that would actually translate into "Crystal Legend").
Instead of trying to parse out what actually would constitute something that was really just a subconscious thing at the time, I should take some time to mention having remembered after the first post, seeing a screenshot of The Goonies II in volume 100 of Nintendo Power. I had already seen the first Goonies film years earlier, and despite not being all too action-oriented, it somehow did leave me with the same vibe.
(*If anything is ironic, it's that when I was watching that show, most episodes just seemed to be about which faction the mains and their followers would lay siege on today. Repetitive as it might have been, that's basically what the second half of this game is, but since you're a lot more actively involved as the player, you get to see what's going on much more closely.)
-----
I do remember comparing this game more to certain SNES RPGs than to other PSX games, and that actually came up at one point in the Eiyuden Chronicle Discord channel.
Originally, someone else inferred that both of the first two games might have been designed with the the Super Famicom on mind. I googled to verify that, but could only find someone who said they wouldn't be surprised to hear that, before getting in on it. Someone else corrected me, before the first person vouched for me, but I went on anyway to say that I might have made what was originally my own comparison mentally instead of actually verifying.
That said, I have recently checked out a clip of game 5 for the Playstation 2, of the moments leading up to your first fight with Childerich and Dolph, and if nothing else, the audio in that game is in fact a lot more fleshed out than in the first two. In particular, the song playing before the cutscene actually reminds me of those for Valen's fortress and the second Wily Castle stage from Threads of Fate and Mega Man 8 respectively, while the battle theme somehow reminds me of the boss theme from Digimon World 3, all back for the original Playstation.
-----
Well, now that that game's out of the way, I would like not to play anything for at least a few weeks. First thing I wanna do now is address certain issues with Starbound's original plot, I've already got a to-do list on hold for weeks now, and I should be able to focus a lot more now on learning how to program stuff on Unity.