An Economy Is Us.
Aug. 24th, 2016 06:14 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
First off, I will say minimal about Starbound, Lucky Star itself, or Earthbound for this entry.
Today, I've had one of those times when my train of thought wanders while I figure out what I'm gonna say regarding a given topic, and in this case, it became the reason I downloaded a .cbz file of Nintendo Power volume 143 and a program called CDisplayEx with which to read files of that type both onto my desktop (I installed something else on my laptop almost a year before that broke down).
So anyway, I made a change to the game mechanics file concerning the company name and logo that me, Brian, and others involved in developing Lucky Star: Day of the Beehive will assume. Was originally gonna be McKnight (always my first username of choice on a given website), but that's been an artifact title ever since I let go of Mon Colle Knights, as has DMXrated (haven't been into rap music since high school). In case you're wondering about SeaRover, which is what I use now on TV Tropes and FanFiction, that was the name of our catboat that Dad has since sold years ago, hence what Mom and Dad use on various sites like the WoodenBoat forum.
Instead, our company name is gonna be Economy, as a play-on of Konami (I'm the one who pointed it out on TV Tropes). Even though Earthbound and Lucky Star belong to Nintendo and Kadokawa Shoten respectively, Konami is also a shipping portmanteau of Konata and Kagami, the most popular ship in the LS fandom (rivaled only by Yutaka/Minami). From there, the "waves" would be colored blue and purple to match their hair colors. (Alternately, I might commission for a $ sign with a enhanced version of the jingle to play as the "S" forms after the "pole" from the bottom tail up... even though we're not gonna seek to profit from this game, and green and gold are the colors we associate the most with money. That might stray from the joke, though, but we'll definitely make that change if asked to.)
So, here's what I didn't mention in the file (to keep things tidy and to the point): What I hyperlinked to was the sequence used specifically with SNES games (Genesis games got the same thing, but watered down). It was throughout 1997 when I discovered the name, tied with such games as Zombies Ate My Neighbors, TMNT IV: Turtles in Time, Contra III: The Alien Wars, Super Castlevania IV, and Biker Mice from Mars. Given that, the name itself sounded cool and associable with badassery, but that's exactly what's ironic here. While that particular company is also renowned for other franchises like Suikoden, Metal Gear Solid, Zone of the Enders, and Yu-Gi-Oh!, it makes all kinds of games. Cases in point: I mentioned before, having watched Tommy Costa play Rocket Knight Adventures (mostly comical) on his Genesis once earlier on, but I didn't really pay attention to the legal info or even the title. Meanwhile, Japan has seen various moe franchises such as Di Gi Charat*, Super Gals, and Mermaid Melody Pichi Pichi Pitch associated with it, exactly what Lucky Star belongs with as a franchise.
*This, or more specifically, a GBA game called Starcomi (Star Communicator), is what appears among other games in a screenshot on page 47 of the very NP issue that officially announced the Game Boy Advance. I downloaded the .cbz specifically to see if there was some other game focused on cuteness, but only Mail de Cute, and what I was thinking of was likely the same game in a subsequent issue. Also, there is another GBA game, Digi-Communication, by Broccoli, but it looks nothing like what I saw either one or two screenshots of back in 2001, which was specified due on March 21 that year (not in October '02).
Anyway, this is just something I found myself going over all day today. Mom and I went out to buy some pickles and wine, and she proposed going to the beach during the ride out. In general, I don't really care much for that (although I definitely will go if we decide to bring Brian and Marie out while they're here), but at the very least, I wanted to mark this down so that I'm not rehashing it for yet another hour without means of release. Of course, it was only a matter of minutes when we got home before Mom decided to just go with Dad, but given how long this has already taken to type out, maybe that's for the better.
Today, I've had one of those times when my train of thought wanders while I figure out what I'm gonna say regarding a given topic, and in this case, it became the reason I downloaded a .cbz file of Nintendo Power volume 143 and a program called CDisplayEx with which to read files of that type both onto my desktop (I installed something else on my laptop almost a year before that broke down).
So anyway, I made a change to the game mechanics file concerning the company name and logo that me, Brian, and others involved in developing Lucky Star: Day of the Beehive will assume. Was originally gonna be McKnight (always my first username of choice on a given website), but that's been an artifact title ever since I let go of Mon Colle Knights, as has DMXrated (haven't been into rap music since high school). In case you're wondering about SeaRover, which is what I use now on TV Tropes and FanFiction, that was the name of our catboat that Dad has since sold years ago, hence what Mom and Dad use on various sites like the WoodenBoat forum.
Instead, our company name is gonna be Economy, as a play-on of Konami (I'm the one who pointed it out on TV Tropes). Even though Earthbound and Lucky Star belong to Nintendo and Kadokawa Shoten respectively, Konami is also a shipping portmanteau of Konata and Kagami, the most popular ship in the LS fandom (rivaled only by Yutaka/Minami). From there, the "waves" would be colored blue and purple to match their hair colors. (Alternately, I might commission for a $ sign with a enhanced version of the jingle to play as the "S" forms after the "pole" from the bottom tail up... even though we're not gonna seek to profit from this game, and green and gold are the colors we associate the most with money. That might stray from the joke, though, but we'll definitely make that change if asked to.)
So, here's what I didn't mention in the file (to keep things tidy and to the point): What I hyperlinked to was the sequence used specifically with SNES games (Genesis games got the same thing, but watered down). It was throughout 1997 when I discovered the name, tied with such games as Zombies Ate My Neighbors, TMNT IV: Turtles in Time, Contra III: The Alien Wars, Super Castlevania IV, and Biker Mice from Mars. Given that, the name itself sounded cool and associable with badassery, but that's exactly what's ironic here. While that particular company is also renowned for other franchises like Suikoden, Metal Gear Solid, Zone of the Enders, and Yu-Gi-Oh!, it makes all kinds of games. Cases in point: I mentioned before, having watched Tommy Costa play Rocket Knight Adventures (mostly comical) on his Genesis once earlier on, but I didn't really pay attention to the legal info or even the title. Meanwhile, Japan has seen various moe franchises such as Di Gi Charat*, Super Gals, and Mermaid Melody Pichi Pichi Pitch associated with it, exactly what Lucky Star belongs with as a franchise.
*This, or more specifically, a GBA game called Starcomi (Star Communicator), is what appears among other games in a screenshot on page 47 of the very NP issue that officially announced the Game Boy Advance. I downloaded the .cbz specifically to see if there was some other game focused on cuteness, but only Mail de Cute, and what I was thinking of was likely the same game in a subsequent issue. Also, there is another GBA game, Digi-Communication, by Broccoli, but it looks nothing like what I saw either one or two screenshots of back in 2001, which was specified due on March 21 that year (not in October '02).
Anyway, this is just something I found myself going over all day today. Mom and I went out to buy some pickles and wine, and she proposed going to the beach during the ride out. In general, I don't really care much for that (although I definitely will go if we decide to bring Brian and Marie out while they're here), but at the very least, I wanted to mark this down so that I'm not rehashing it for yet another hour without means of release. Of course, it was only a matter of minutes when we got home before Mom decided to just go with Dad, but given how long this has already taken to type out, maybe that's for the better.