(no subject)
Sep. 22nd, 2026 05:43 amSome roadwork that's been going on for a while down Long Island Avenue made its way in front of our house yesterday. I could see an excavator tearing up the south lane to pour into a truck, before the stretch for the day would eventually get re-paved.
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With Jonathan and Vadim's help polishing my script up, I finally got around to testing my new post-battle overload protocol.
While nothing crashed the game yet, the game wound up failing the very first subroutine, and assumed that Ness (back all by himself via a savestate) was either unconscious, numb, diamondized, or asleep, a condition in which the game reverts to its vanilla protocol of forcing you to either throw something away or abandon even a food item.
Jonathan did have a fix for that, as well as for some things in advance, but there were a few things he pointed out but didn't actually recommend how to remedy.
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With Jonathan and Vadim's help polishing my script up, I finally got around to testing my new post-battle overload protocol.
While nothing crashed the game yet, the game wound up failing the very first subroutine, and assumed that Ness (back all by himself via a savestate) was either unconscious, numb, diamondized, or asleep, a condition in which the game reverts to its vanilla protocol of forcing you to either throw something away or abandon even a food item.
Jonathan did have a fix for that, as well as for some things in advance, but there were a few things he pointed out but didn't actually recommend how to remedy.