Dec. 21st, 2009

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Chelle, thanks for all your input during the previous post.

To anyone else reading this, the most important thing I should clear up is why Jamison and Davis (both previously dropped) will be mentioned. The reason is that Chelle pointed out that there should be more ethnic diversity among the Knights. While Greg and Kevin are both white, Jamison and Davis both have light-brown complexions.

For more information on potential changes that Chelle and I discussed, read the comment exchange that ensued in the previous post.

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As a solution to my own question from the 14th of this month, I've decided that each Knight has a special power that only they can use the first time around. After that time, all Knights are free to use it at any time.

I did enlist Jake's help with this whole thing. He did come up with a respective ability for Thunder and Frost each, but unfortunately, I came up with something shortly afterwards, which I deemed better. He also did suggest that each Knight get a bonus when they use the ability that they first unlock. I'm not gonna get into that here, but since he did help me with this, I will keep it, and will mark them down as soon as I have something for everyone.

I should also note that even though the main idea of that post was to enable the Knights to explore or fight as giants (after Elena does this the first time), I've also decided that a certain other ability will enable them to just as easily become a two-inch fairy. Do consider that monsters in Mon World range from all sizes, from pint-sized ones like Lovestar or fairies, to human-sized ones such as elves, to the giant ones that comprise a good portion of the population. And yeah, while I do like girls who are or grow 30 meters tall, I also find tiny ones cute (not necessarily in a sexual way; after all, I did enjoy A Little Snow Fairy Sugar).

1) Speed
Unlocked by: Mondo
Allows the user to run extremely fast.

(I also mentioned on 12/14, something about a pair of bonded rings which might be held two people when running at such intense speed. This is what Mondo's hand-on-a-stick thing would become, if it will even appear.)

2) Healing
Unlocked by: Attiya
Heals wounds of self and/or party members, and can even revive a slain Knight. Resurrection can only be performed once a day, consuming half the energy usable for it.

3) Strength
Unlocked by: Kevin/Davis
Grants the user the strength to lift or push extremely heavy objects, or to send an opponent either into the air or away from oneself when landing a hit.

4) Aerial Strike
Unlocked by: Anneth
Allows the user to not only jump really high, but to stop in mid-air and land some extra hits upon an airborne enemy. Some Knights do not jump, but instead, can hit their target more easily. (Will describe everyone's air combos in a separate subsection.)

5) Purity
Unlocked by: Rockna
Whichever Knight uses this becomes a nudified, winged, adult-like version of him- or her-self. Nipples and genitals will not be visible. Personality is also altered, rendering the user serious and peaceful. While in this state, the transformed Knight can fly around, and can also enact an element-based sphere around him or her self. The sphere protects the user from all attacks and can move around to let him or her observe the battle, but the user cannot fight while enveloped. When need be, the sphere can either be dissolved, explode in hopes of ending the battle early, attack a giant opponent, or bring all allies inside it and fly to a distant spot. If the sphere is used to attack with, the user will revert back to his or her normal self, and will be too exhausted to fight.

6) Defilement
Unlocked by: Katsuo
Strips the user of not only their clothes, but also the flesh on some body parts (such as an arm), turning them into a mutated version of himself or herself. Personality-wise, despite still being good, the user will then sound ax-crazy. Each Knight has a different Dark form, and all of them are faster and stronger than their human forms.

7) Protect
Unlocked by: Drake
Creates a protective barrier around the user, which serves mainly in hand-to-hand combat. How this is used depends on the element that the user possesses.

8) Hologram
Unlocked by: Greg/Jamison
The user creates a duplicate of himself or herself. When the real self is in motion, the duplicate stands in place. The duplicate is able to fight, but only when the real self concentrates on what it does. If the real self is knocked out, the duplicate will disappear. If the duplicate takes too much damage and disappears, the real self is left unharmed.

9) Growth
Unlocked by: Elena
Might be offensive, albeit not sexually. )

10) Fairy
Unlocked by: Rachael
Again, might be offensive )

11) Anticipate
Unlocked by: Kasumi
The user can tell what an enemy is going to do next, and can act to dodge or cancel out that move. Only works on any enemies that the user is actually focusing on.

12) Radar
Unlocked by: Derek
Can examine one's surroundings to identify people and objects within a given radius. Not to be confused with Rockna's sixth sense. Does identify what everything and everyone is, but not auras or intentions.

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Aerial strike combos:

Mondo: Slashes an enemy four times with the Excalibur
Rockna: Stays put and charges a ball of light with the Acolyte, which will launch and hit the enemy in mid-air.
Katsuo/Ryo: Fires a barrage of bullets from the ground with the Menacer or Soul Breaker.
Attiya: Slices an enemy four times with the Serpent Knife, just like Mondo.
Kevin/Davis: Punches the enemy from underneath with the Diamond Gauntlet.
Anneth: Plants the Gale Flag into the enemy, plummeting back to the ground with them.
Drake: Brings the Metal Impact down on the enemy, bringing him back down.
Greg/Jamison: Spins four times in mid-air to land four slashes with the Voltslicer.
Elena: Four lashes with the Thorn Whip.
Rachael: Spins like a figure skater while jumping, hitting the enemy multiple times with the Arctic Haloes.
Kasumi: Spins a full 360 degrees, hitting the enemy once with the nightstick or Time Sword.
Derek: Throws the Star Shield at the enemy like a boomerang.

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Digimon Royale: What to do with the Hybrid digivolutions?

Now that the number of Knights on the team has been reduced from 24 to 12, this raises an issue in the last main arc of Digimon Royale. After some of the characters pay a visit to the Harmonious Ones (known in Tamers as the Sovereigns), they are granted the power to become Digimon themselves. Originally, 20 of them would each have gotten either a H-Spirit or B-Spirit digivolution, and the remaining four would each receive the form of a Deva. H-Spirit Digimon would have equivalent power to a Champion, and B-Spirits would have equivalent power to Ultimates. The H- and B-Spirit Digimon of a matching element can also merge to evoke the final form, equivalently powerful to a Mega. (All Devas are Ultimate-level, but cannot Digivolve.)

Now that that's been explained, let me show you the entire roster, from before I finally decided to eliminate half of the team But first, a link to a page where you can look up all Digimon's info in question:

http://digimon.wikia.com/wiki/Category:Hybrid_Digimon (Hybrids)
http://digimon.wikia.com/wiki/Deva (Devas)

For those of you who won't otherwise understand this, here's how it works:

Element: H-Spirit form (Name of user) + B-Spirit form (Name of user) = Final form

Read more... )

Question: How do I make these digivolutions unique? I don't want the human characters to digivolve like regular Digimon, simply by stepping up one level periodically. Also, if they could just choose whether to take the H-spirit or B-spirit form, they would have no reason to bother with the H-spirit forms.

What to do with these now that half the team's human members have been scrapped?

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