Aug. 24th, 2011

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Fanservice aside, the whole point of Parasitic Trio is to somewhat resemble the games, but with everything seeming more natural. I mean, the games are fun and all, but everything and everyone in them just feels lifeless.

From the time the ficseries was first introduced on this blog, until less than a year later when he decided to shun anything to do with it for a year, me and Jake were thinking of all kinds of crazy stuff to have happen in the ficseries (especially in Sinnoh) that didn't happen in the games, and that didn't at all resemble game mechanics. Right now, though, all I can really think about are what the outcomes will be at the PAL Park, what each of the mains will decorate their Secret Bases with, and which facilities at each of the Battle Frontiers each of them will conquer (either once or twice). Of course, if I were to dive right into that right now, there wouldn't be any point, because everything will still feel just as artificial as it does in the games.

Yeah, the whole point of this ficseries is that even I don't know how everything will play out: Which Pokemon each of the mains will find where, which TMs each of their Pokemon will learn, what will evolve when, which Pokemon they'll carry at any given time, which Pokemon will evolve when, etc. Up to half the plot will depend on stuff like that, not the other way around.

In any case, I've already told Mom about my failing muses, and she suggested I ask Jake for advice. He, in turn, was unable to help me, and Chelle already told me two years ago in a comment to focus on other stuff if I can't seem to think of anything for something. Usually, when I'm thinking about Parasitic Trio at all, I just write down whatever comes to mind in order to make room for new ideas, but of course, if I'm not able to think of real story material, then I should probably just wait for it to come naturally or until Jake or anyone else thinks of anything. Such is exactly why I've hosted May's pic and am commissioning for four other pics, but if only that would actually attract anyone potentially interested in the ficseries.

(Of course, it doesn't exactly help that half of what I've outlined resembles mechanics for a game, but without that, I wouldn't have any real reason to want to write it it in the first place.)

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