(no subject)
Aug. 5th, 2012 06:19 amTried out Mega Man X7 yesterday morning, and even though I lost my last life during Zero's part of the intro stage, I actually didn't find the game itself to be that bad.
Had some errands to run afterwards. Went with Mom to WalMart to get a few things, to the library, then to the shoe repair store, and finally, to the GameStop store that has those copies of the Mega Man Zero Collection and the two ZX games. While we were all the way out from home, we were going to donate some stuff somewhere, but the parking lot was crowded.
Went with Mom later to Dad's shop to clean up the weeds in the yard while she vacuumed. Watched a gameplay video of Mega Man GB II after buying myself a drink with the money Dad gave me, and also looked up reviews for all five Game Boy games on GameFAQs, and they're all mostly positive. While the second game had a handful of negative ones along with all the positive ones, I gotta say that it doesn't look or sound nearly bad enough to be listed under TV Tropes: So Bad It's Horrible, even though there is the fact that outsourcing the development of that game to a different company than the one that did a much better job previously with Dr. Wily's Revenge wasn't exactly a good idea.
Before we had left home, Mom filled the bathroom sink with just a tiny amount of water for the cat to drink out of. By the time we got back, the sink was full, and she used most of the water to water the plants on our back steps. From there, we started using a tupperware to catch most of the water so that it doesn't go to waste, for until Dad builds a new cabinet for the sink.
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Seeing how Mega Man GB II and Mega Man X7 aren't so bad as some people say they are, let's take a look at certain games outside the main classic, X, Zero, and ZX games that I might consider playing and reconsider what's worthwhile:
Mega Man and Mega Man 3 (DOS): Let's quote TV Tropes & Idioms about these two games:
The DOS Mega Man and Mega Man 3 (there was never a Mega Man 2 for DOS for some reason) had horrible controls and graphics (just look at the Robot Master/stage-select screenâ—Š from the first game), non-existent music (to go with the frequently non-existent sound cards), and terrible level design (the introduction level in the first game is a flat line where you fight the same Goddamned Wolf over and over). In Mega Man 3, the Robot Masters are obvious edits of the bosses of the NES Mega Man 2 and 3. It makes you wonder why Capcom outsourced their mascot to an unknown shovelware studio.
If you played it on a fast-for-the-time PC, then the first DOS Mega Man would run at uncontrollably-fast speeds. Yes, many DOS games were programmed to use the PC's processor clock cycles as an internal timer without an upper limit; the faster the processor ran, the faster the game ran. Games like this that were programmed for an 80286 processor are unplayably-fast on modern computers (which are 500 times faster than a baseline 286). But still, that's really not supposed to happen while the game is still on the shelves.
Now that says something for real as to how bad those two games are. If they were worth a damn, I might consider playing them on an emulator some time when I need something to play, but no.
The Game Boy games: In general, these games are supposed to take place in-between each of the NES games from 2 onward, and have four bosses each from two of them. The fifth game is an exception, though, having an entire boss set of its own, thus making that one definitely worthwhile.
The main issue with the second game, people say, is that it's underchallenging. That would be the reason why I was never interested in Grandia Xtreme, but then again, the Grandia franchise has only had a grand total of five games (six if you count Grandia Online, currently in development) since the first game's original Saturn release in December 1997, so that series is nothing to make a big deal of like I previously made with Pokemon.
I also understand that all five games were supposed to have their own compilation for the Game Boy Advance, but that was cancelled. Not sure why, aside from II having such a bad reputation, but one would also wonder why the Xtreme series wasn't planned for inclusion, since that was only two games in all.
Mega Man (Game Gear): Only four Robot Masters to fight before entering Wily's fortress, and then two more in there. I've seen the gameplay for Bright Man's stage in both this game and in the fourth NES game, and they both look identical, except for the fact that you can't see as far around you in this game. Not to mention that each weapon you gain is generically called [something] Weapon. No thanks.
Mega Man: The Wily Wars (Genesis): Basically just a compilation of enhanced versions of the first three NES games, plus one more game that you get to unlock when you complete the primary three. I would consider this the equivalent to what Pokemon FireRed and LeafGreen are to Pokemon Red and Green/Blue.
Rockman & Forte: Mirai Kara no Chousensha (Wonderswan): Being its very own game with its own boss set, this would be worth playing, but I'd rather wait for a translation patch to come out for it on ROMhacking.net, even though that would only be required to understand the story.
Mega Man Xtreme 2 (Game Boy Color): Not much to say about its prequel, but the fact that not only can you play as Zero, but he also fights four different bosses from what X fights, makes things interesting.
And finally...
MegaMari: Marisa's Ambition (part of Touhou Project; Windows) and Rozenkreuzstilette (Windows): No relation to Mega Man, but running on the same engine, these two games fulfill the two basic requirements that I'm currently looking for: The ability to play each main stage in any order you wish, and the use of each boss's weapon/magic that you defeat.
So far, both an English dub and a sequel to RKS had been announced for release this year. Neither has actually been released yet, so I'm probably going to wait until the dub gets either released or cancelled before playing that. Also, considering that the first two Mega Man games were released only a year apart from each other, RKS was first released in Japan at the end of 2007, and that Angry Birds was launched two years after that and has had four main installments since, one would think [erka:es] would've put out more games already to follow the first game up with at this point than just the one still in development. I mean, maybe it has to do with however well the game actually did sell, compared to those other two franchises, but as far as I gather, that seems to be the only game they've worked on, non-game material notwithstanding.
Had some errands to run afterwards. Went with Mom to WalMart to get a few things, to the library, then to the shoe repair store, and finally, to the GameStop store that has those copies of the Mega Man Zero Collection and the two ZX games. While we were all the way out from home, we were going to donate some stuff somewhere, but the parking lot was crowded.
Went with Mom later to Dad's shop to clean up the weeds in the yard while she vacuumed. Watched a gameplay video of Mega Man GB II after buying myself a drink with the money Dad gave me, and also looked up reviews for all five Game Boy games on GameFAQs, and they're all mostly positive. While the second game had a handful of negative ones along with all the positive ones, I gotta say that it doesn't look or sound nearly bad enough to be listed under TV Tropes: So Bad It's Horrible, even though there is the fact that outsourcing the development of that game to a different company than the one that did a much better job previously with Dr. Wily's Revenge wasn't exactly a good idea.
Before we had left home, Mom filled the bathroom sink with just a tiny amount of water for the cat to drink out of. By the time we got back, the sink was full, and she used most of the water to water the plants on our back steps. From there, we started using a tupperware to catch most of the water so that it doesn't go to waste, for until Dad builds a new cabinet for the sink.
-----
Seeing how Mega Man GB II and Mega Man X7 aren't so bad as some people say they are, let's take a look at certain games outside the main classic, X, Zero, and ZX games that I might consider playing and reconsider what's worthwhile:
Mega Man and Mega Man 3 (DOS): Let's quote TV Tropes & Idioms about these two games:
The DOS Mega Man and Mega Man 3 (there was never a Mega Man 2 for DOS for some reason) had horrible controls and graphics (just look at the Robot Master/stage-select screenâ—Š from the first game), non-existent music (to go with the frequently non-existent sound cards), and terrible level design (the introduction level in the first game is a flat line where you fight the same Goddamned Wolf over and over). In Mega Man 3, the Robot Masters are obvious edits of the bosses of the NES Mega Man 2 and 3. It makes you wonder why Capcom outsourced their mascot to an unknown shovelware studio.
If you played it on a fast-for-the-time PC, then the first DOS Mega Man would run at uncontrollably-fast speeds. Yes, many DOS games were programmed to use the PC's processor clock cycles as an internal timer without an upper limit; the faster the processor ran, the faster the game ran. Games like this that were programmed for an 80286 processor are unplayably-fast on modern computers (which are 500 times faster than a baseline 286). But still, that's really not supposed to happen while the game is still on the shelves.
Now that says something for real as to how bad those two games are. If they were worth a damn, I might consider playing them on an emulator some time when I need something to play, but no.
The Game Boy games: In general, these games are supposed to take place in-between each of the NES games from 2 onward, and have four bosses each from two of them. The fifth game is an exception, though, having an entire boss set of its own, thus making that one definitely worthwhile.
The main issue with the second game, people say, is that it's underchallenging. That would be the reason why I was never interested in Grandia Xtreme, but then again, the Grandia franchise has only had a grand total of five games (six if you count Grandia Online, currently in development) since the first game's original Saturn release in December 1997, so that series is nothing to make a big deal of like I previously made with Pokemon.
I also understand that all five games were supposed to have their own compilation for the Game Boy Advance, but that was cancelled. Not sure why, aside from II having such a bad reputation, but one would also wonder why the Xtreme series wasn't planned for inclusion, since that was only two games in all.
Mega Man (Game Gear): Only four Robot Masters to fight before entering Wily's fortress, and then two more in there. I've seen the gameplay for Bright Man's stage in both this game and in the fourth NES game, and they both look identical, except for the fact that you can't see as far around you in this game. Not to mention that each weapon you gain is generically called [something] Weapon. No thanks.
Mega Man: The Wily Wars (Genesis): Basically just a compilation of enhanced versions of the first three NES games, plus one more game that you get to unlock when you complete the primary three. I would consider this the equivalent to what Pokemon FireRed and LeafGreen are to Pokemon Red and Green/Blue.
Rockman & Forte: Mirai Kara no Chousensha (Wonderswan): Being its very own game with its own boss set, this would be worth playing, but I'd rather wait for a translation patch to come out for it on ROMhacking.net, even though that would only be required to understand the story.
Mega Man Xtreme 2 (Game Boy Color): Not much to say about its prequel, but the fact that not only can you play as Zero, but he also fights four different bosses from what X fights, makes things interesting.
And finally...
MegaMari: Marisa's Ambition (part of Touhou Project; Windows) and Rozenkreuzstilette (Windows): No relation to Mega Man, but running on the same engine, these two games fulfill the two basic requirements that I'm currently looking for: The ability to play each main stage in any order you wish, and the use of each boss's weapon/magic that you defeat.
So far, both an English dub and a sequel to RKS had been announced for release this year. Neither has actually been released yet, so I'm probably going to wait until the dub gets either released or cancelled before playing that. Also, considering that the first two Mega Man games were released only a year apart from each other, RKS was first released in Japan at the end of 2007, and that Angry Birds was launched two years after that and has had four main installments since, one would think [erka:es] would've put out more games already to follow the first game up with at this point than just the one still in development. I mean, maybe it has to do with however well the game actually did sell, compared to those other two franchises, but as far as I gather, that seems to be the only game they've worked on, non-game material notwithstanding.