Aug. 9th, 2012

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In response to yesterday's post, Jake told me during a convo that he was reminded of someone who hosted videos showing how difficult it is to defeat Air Man without the Leaf Sheild, to defeat Wood Man without the Atomic Fire, and to even get to Heat Man without Item-3, which you get after defeating Air Man. I guess that kinda makes sense, though I still think it would be more interesting to have something that you need to beat a certain number of levels for, rather than something in particular. Maybe each level could have secret passages containing different valuable stuff, which you can only access if you have the correct tool.

Anyway, even though I'm never going to make any games on my own, I had gotten some ideas of my own MegaMan/Rozenkreuzstilette-style game, which might be either a game adaptation of Cult (my Mon Colle Knights fanfic, for those who just started reading this... namely, N Masters) or the start of its own series.

The former would have you play as either one of the twelve Knights or possibly one of the villains. Each would have their own abilities and powers, but a problem rises when I realize that few would be actually capable of harnessing the powers of those they defeat the way Mega and Spiritia do. Of just the Knights (and not counting their magic powers), Katsuo uses a machine gun, and thus would be able to fire much more rapidly than Mega, while having limited ammunition; Derek wields a shield, and would use the "attack command" to defend himself; and everyone else would be stuck with melee.

Let's take a look at all aspects of both the MCK anime and Cult, and see how they'd apply:

Professors Ichirobei Hiiragi and David McKnight: Would have the same role as both Dr. Light from the original MM series and Ciel from the Zero series.

Lovestar: Would have the same role as Lilli from RKS, despite not being sapient. That is, no purpose for gameplay.

The stage selection screen: Well, yeah. With the Stove Dragon, the core Knights and Ichirobei are capable of traveling to any destination once they leave Man World, and the Supporting Knights and McKnight would just catch up with them. In fact, there was even one of these in the GBC game, to select which realm you wished to visit. In game, it would be more like the player selecting where the energy-reading takes place before everyone sets foot there.

Summoning: Naturally, this is what the equivalent to Rush would be. However, everyone (especially Mondo and Rokuna, who have already been on their own adventures beforehand) already would have a ton of Monsters that they could summon, and wouldn't have any logical reason to dispose of these. Fortunately, if I recall correctly, there's actually a canon rule that states that one can only summon something once a day, thus balancing the whole thing way out.

Upgrades: For the good guys only, one of the Knights' special abilities would be unlocked after each level, with the first one unlocked depending on who you play as for the first level tackled. Not sure what the rest of the order would depend on, but either before or after the first stage, regardless of who attempts what, they can also get a pair of magically linked bracelets for a possible tag-team mode, with which to apply each special spell used to both wearing one.

Affinities: For the fic, this is something that Chelle has been urging me to think about for the supporting Knights, and which I will probably decide through dice. In canon, Mondo is best with Fire and Wind, while Rokuna specializes in Water and Earth magic. However, in any kind of game, this is what would be customizable for everyone, while Root Elements (which are what each of the Knights' weapons depend on) are the built-in factor.

Gemstones: Probably collectible, similar to E-Tanks, except that they would likely restore the magic power of a particular Knight (thus encouraging you to make use of all of them) instead of health for just anyone.

So far, looking pretty good! But, if the game in question ends up being its own franchise (that is, if it even gets made at all), it might possibly take place in the present (as an in-between of the future-oriented MM and the medieval RKS). The playable characters (at least in the first game) would probably be one boy who would fight similar to Zero and use something elemental just to make his weapons stronger against certain enemies, and one brown-beehive-haired girl who would be able to use the powers of those she defeats until each game ends (between then and the next game which her time being able to use it would run out). The girl's hair color in question would also change in tune with which power she readies, just like how Spiritia's (which in turn is a reference to Mega's armor doing so) does. The rest of the cast would also be much more gender-equal than MM or RKS. Beyond that, though, I'm not sure what else would be involved or what the story or any other specifics would be.

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