Nov. 23rd, 2012

dmxrated: (AVGN)
No, we didn't bother watching the parade this year. Also, Marie and Grandpa are still the only guests we've had for Thanksgiving this year. Uncle Robby and Cousin Adam have returned home from Aruba, but they were likely resting up from traveling.

Mom had me get started with cleaning up under the pine trees. Until I get that all done, I think I'll continue to hold off with the spritesheet and continue playing Angry Birds Rio on the sidelines.

For dinner, we had corned beef instead of turkey. We were talking days ago about how none of us really care much for turkey, although stuffing is one of my favorite courses of Thanksgiving dinner.

-----

Chelle pointed out a double-standard regarding the weapons that each of the Knights receives in Cult. Namely, that most of the boys receive formal weapons, while the girls receive mostly things that aren't really weapons per se but can be used as such. That, I can say, actually never occurred to me. So, let's take a look at where I drew the ideas for each:

First, the guys:

Excalibur (Mondo/Fire): Swords are the weapon of choice wielded by protagonists in a lot of medieval games such as Chrono Trigger, Dark Cloud, the Grandia series, and of course, the entire Zelda franchise.

Menacer (Katsuo/Demon): Named after a certain light gun for the Sega Genesis. Design is based off of one of Vermillion's guns in Battle Arena Toshinden 4, the gun Shadow holds in the beginning of the opening sequence in Shadow the Hedgehog, and also one of the guns that (I thought) was used in the Columbine shootout. Admittedly, though, I have found myself torn between whether to keep the R-shape or make it T-shaped.

Diamond Gauntlets (Davis/Earth): The element Earth is associated with strength, which in turn is associated with the arms.

Voltslicer (Jamison/Storm): Chainsaw. Battery-powered. Fucking bad-ass!

Metal Impact (Drake/Metal): Originated way back as a regular sledgehammer. Jake proposed some kind of club called the Metal Blade, but that name would also cover the various swords that Mondo and other then-Knights (back when the number of them was 24) were going to use. Original inspiration before that was from the Man of Steel, from when I played Death & Return of Superman, but afterwards, was based on certain hammers that Goro and Maximillian wield in Dark Cloud 1 and 2 respectively.

Star Shield (Derek/Space): Design partially based on the Rokumon, Rokumon Sekai's holy symbol. This is a defensive weapon instead of an offensive one, because this "element" (or rather, non-elemental psionics) is about fighting with one's mind.

Now for the girls:

Acolyte (Rokuna/Holy): Based on the kinds of staves that Alfina, a holy person known as a Communicator, wields in Grandia III. There is even one in that game called the Acolyte's Staff, hence the name.

Eternus (Kasumi/Time): A pocket watch, based on one of five core secondary weapons throughout the Castlevania series.

Thorn Whip (Elena/Life): Based on the basic Grass-type move Vine Whip, from Pokemon.

Arctic Haloes (Rachael/Frost): Not a whole lot to do with the actual element. This kind of weapon was chosen based on that which Mint and Tio wield in Threads of Fate and Grandia II respectively. Just thought it looked interesting, is all.

Scale Dagger (Attiya/Water): Design based on the Serpent Sword from Dark Cloud, except blue instead of red. In that game, you need that particular weapon to kill a giant snake, although the snake in question is actually in a forest instead of anywhere aquatic.

Gale Flag (Anneth/Wind): Flags blow in the wind, and in this case, the cloth part would have been creating wind itself when she swings the weapon in an arc. Jake just did suggest something based off of the Sunlight Heart from Buso Renkin, and also given how the cloth part would be easily torn up, as Chelle pointed out, I find it rather hard to argue that my own idea is still better.

(Even with everything after part I done away with, there's still one more, but we'll keep that a secret until the end of the one fic.)

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