EB trilogy summaries: Earthbound Zero
Feb. 5th, 2013 05:53 pmLast night, I used the word "diversion" in a rather loose sense. Jake pointed out the reasons why the main characters in each game were doing the things I specified during a conversation about the entry in general and what his friend Zerodius had to say about it. I relayed the convo to Chelle after we were done chatting, and managed to speak to her through MSN this morning, but she said she didn't really understand the actual context surrounding each thing. I told her I'd list everything from each game in the Earthbound trilogy, and started listing them this morning, before realizing that I might as well just describe the entire plots to all three games (also so that she would understand what I'm talking about each time I refer to the events of those games, and wouldn't have to watch gameplay videos full of random battles and other meaningless stuff).
Anyway, by "diversion", what I meant was stuff that the main characters do that isn't directly related to finding their respective plot coupons or contending with the enemy armies. Really, though, I suppose that "sidestops" and "sidequests" would have been better terms of choice. In other words, stuff that Chelle could not have taken into account in her proposed outline for Starbound:
( Here it is, btw )
If you read the above cut, notice that everything she's written is about how they grow, whether they win or lose against each mana guardian, and the alien generals' involvement in things. That would seem to suggest that it's all about fighting the enemy armies, like in such other works as Sonic the Hedgehog (SatAM), Suikoden, Mega Man Zero, The Lord of the Rings, or Ancient Ways, Ancient Evils. It isn't. True, we do see plenty of the Pigmasks' activities in Mother 3, but not nearly so much of those of the aliens' in the first two games.
The first line you read after you defeat Giygas in Earthbound reads, "The war against Giygas is over." In Mother 2, this originated as "Ness's journey has ended." The person who analyzed all the differences between both versions of the game on Earthbound Central even agrees more with M2 than with EB, saying that it felt more like a journey or an adventure, or maybe a mission, than an actual war. However, I do recall Chelle stating that despite what most people think of when they think of a "war", the word technically refers to political violence among nations, and that civilian life does continue normally whenever and wherever possible.
Anyway, here is the lowdown for Earthbound Zero:
( Read more... )
(Well, there you have it. No generals or full-scale battles to speak of, and most of the time, if you're not using the player's guide or a walkthrough, you're just kinda supposed to figure out what to do or where to go on your own or by talking to random people. That's right, you visit random places or try random things as you go along, and they actually work towards your overall goal. Some of the things that go on are pure coincidences, such as you entering a factory to send a rocket off, which just so happens to land right where you want it to to do just what you hope it'll do.)
(Earthbound will have its own entry next, followed by Mother 3.)
Anyway, by "diversion", what I meant was stuff that the main characters do that isn't directly related to finding their respective plot coupons or contending with the enemy armies. Really, though, I suppose that "sidestops" and "sidequests" would have been better terms of choice. In other words, stuff that Chelle could not have taken into account in her proposed outline for Starbound:
( Here it is, btw )
If you read the above cut, notice that everything she's written is about how they grow, whether they win or lose against each mana guardian, and the alien generals' involvement in things. That would seem to suggest that it's all about fighting the enemy armies, like in such other works as Sonic the Hedgehog (SatAM), Suikoden, Mega Man Zero, The Lord of the Rings, or Ancient Ways, Ancient Evils. It isn't. True, we do see plenty of the Pigmasks' activities in Mother 3, but not nearly so much of those of the aliens' in the first two games.
The first line you read after you defeat Giygas in Earthbound reads, "The war against Giygas is over." In Mother 2, this originated as "Ness's journey has ended." The person who analyzed all the differences between both versions of the game on Earthbound Central even agrees more with M2 than with EB, saying that it felt more like a journey or an adventure, or maybe a mission, than an actual war. However, I do recall Chelle stating that despite what most people think of when they think of a "war", the word technically refers to political violence among nations, and that civilian life does continue normally whenever and wherever possible.
Anyway, here is the lowdown for Earthbound Zero:
( Read more... )
(Well, there you have it. No generals or full-scale battles to speak of, and most of the time, if you're not using the player's guide or a walkthrough, you're just kinda supposed to figure out what to do or where to go on your own or by talking to random people. That's right, you visit random places or try random things as you go along, and they actually work towards your overall goal. Some of the things that go on are pure coincidences, such as you entering a factory to send a rocket off, which just so happens to land right where you want it to to do just what you hope it'll do.)
(Earthbound will have its own entry next, followed by Mother 3.)