(no subject)
Apr. 19th, 2014 07:58 amHaving beaten Legend of Zelda just yesterday, this would be a better time than any to discuss any possible plans involving my own answer to a Zelda game and whether they'd be worth pursuing.
To begin with, the reason why I ever did plan on something in the first place would go all the way back to certain imperfections I perceived with video games in general back in 9th grade (discussed here). That, of course, had not been the case when I was playing A Link to the Past and Ocarina of Time just two years earlier. However, this was shortly before I received Majora's Mask, the game that lacked the Middle Ages feel that all previous games had, for my birthday that year, and was in fact exactly why I chose that as my birthday gift in the first place.
That said, I did plan to create two versions of my own game, one with the graphics of A Link to the Past, and the other with those of Ocarina of Time. Obviously, though, graphics weren't what really attracted me to those two games, just something that grew on me because I happened to like them by default. The NES games have different graphics but the same feel, which is exactly the reverse-case with Majora's Mask (whose graphics are based on OoT). (And to think that OoT even had its graphics upgraded for its 3DS re-release only a few years ago.) Gameplay can't possibly be it either, since Zelda II: The Adventure of Link has a completely different gameplay style from all the other games. The cutscenes in two of the CD-i games (which I only discovered via the Angry Video Game Nerd) aren't nearly as refined as the illustrations shown throughout the LttP player's guide, but craptastic as those games may be in general (and no, I'm not interested in actually playing them), I still perceived the same medieval flavor as with all other games preceding Majora's Mask. But, if it's only for the feeling of medieval Europe (with traces of other cultures or environments thrown in, such as the Egyptian-style Spirit Temple in OoT, or deserts in general), then I might as well be looking at an entire genre rather than a single franchise.
Another problem arises when a staple of the franchise, the moments of quirky humor amid the general seriousness in each game, is not something I'd be good at. Also gonna be an issue with Starbound, which is exactly why I once sought input from others before Chelle talked me out of that.
But anyway, let's look at the cut in this entry, and see what came to mind along the way as far as actual ideas go:
( Read more... )
If I were to look into creating anything Zelda-like, it would mainly be to preserve only the last three ideas in the above cut. However, considering how few protagonists in video games are female (especially in America back in the 80's and 90's), I might look into creating just a top-down game (graphics don't have to match anything) focusing on just one female character. Said game will probably also borrow aspects from Rosenkreuzstilette while being still original; namely, an improbably female cast in which the majority have super-long hair of different colors and styles.
In fact, I even have noticed several similarities between Zelda and RKS. For example, while Link, Zelda, and even Ganondorf (once) are all reincarnated in certain games, Spiritia and Iris are two halves of the reincarnation of the magus Rosenkreuz. Also, while Link is accompanied by the fairies Navi and Tatl in Ocarina of Time and Majora's Mask respectively, Spiritia and Freudia are accompanied respectively by Lilli and Strudel during the events of their games. The fact that Spiritia can tap into the magic of those she fights is also similar to how Link learns magic and skills from different people in Zelda II.
To begin with, the reason why I ever did plan on something in the first place would go all the way back to certain imperfections I perceived with video games in general back in 9th grade (discussed here). That, of course, had not been the case when I was playing A Link to the Past and Ocarina of Time just two years earlier. However, this was shortly before I received Majora's Mask, the game that lacked the Middle Ages feel that all previous games had, for my birthday that year, and was in fact exactly why I chose that as my birthday gift in the first place.
That said, I did plan to create two versions of my own game, one with the graphics of A Link to the Past, and the other with those of Ocarina of Time. Obviously, though, graphics weren't what really attracted me to those two games, just something that grew on me because I happened to like them by default. The NES games have different graphics but the same feel, which is exactly the reverse-case with Majora's Mask (whose graphics are based on OoT). (And to think that OoT even had its graphics upgraded for its 3DS re-release only a few years ago.) Gameplay can't possibly be it either, since Zelda II: The Adventure of Link has a completely different gameplay style from all the other games. The cutscenes in two of the CD-i games (which I only discovered via the Angry Video Game Nerd) aren't nearly as refined as the illustrations shown throughout the LttP player's guide, but craptastic as those games may be in general (and no, I'm not interested in actually playing them), I still perceived the same medieval flavor as with all other games preceding Majora's Mask. But, if it's only for the feeling of medieval Europe (with traces of other cultures or environments thrown in, such as the Egyptian-style Spirit Temple in OoT, or deserts in general), then I might as well be looking at an entire genre rather than a single franchise.
Another problem arises when a staple of the franchise, the moments of quirky humor amid the general seriousness in each game, is not something I'd be good at. Also gonna be an issue with Starbound, which is exactly why I once sought input from others before Chelle talked me out of that.
But anyway, let's look at the cut in this entry, and see what came to mind along the way as far as actual ideas go:
( Read more... )
If I were to look into creating anything Zelda-like, it would mainly be to preserve only the last three ideas in the above cut. However, considering how few protagonists in video games are female (especially in America back in the 80's and 90's), I might look into creating just a top-down game (graphics don't have to match anything) focusing on just one female character. Said game will probably also borrow aspects from Rosenkreuzstilette while being still original; namely, an improbably female cast in which the majority have super-long hair of different colors and styles.
In fact, I even have noticed several similarities between Zelda and RKS. For example, while Link, Zelda, and even Ganondorf (once) are all reincarnated in certain games, Spiritia and Iris are two halves of the reincarnation of the magus Rosenkreuz. Also, while Link is accompanied by the fairies Navi and Tatl in Ocarina of Time and Majora's Mask respectively, Spiritia and Freudia are accompanied respectively by Lilli and Strudel during the events of their games. The fact that Spiritia can tap into the magic of those she fights is also similar to how Link learns magic and skills from different people in Zelda II.