(no subject)
Dec. 4th, 2015 05:34 amSpent most of the past week after Brian and Marie left playing Snowboard Kids Plus. Challenging as it may be at first, even Nippon (Ninja Land) barely is when you have any board at level 3. Even without that, there is more likely than not going to be someone who falls way behind you and your other two opponents. Why can't all three of your opponents be equally competent?
Well, I remember how challenging both of the N64 games were at one time, before getting easy. In both games, I used to make a point of clearing every course in order, retrying each if I was about to land any place below 1st (barring a huge amount of money courtesy of a rare Rat Face). In the first game, this limited my ability to afford board upgrades, and even when I did, I would still roll a die to decide which board I'd use for the next course, leaving a 1-in-3 chance of using the type I just upgraded. The only time I cleared multiple straight wins (and even then, I stopped after Dizzy Land) was my final playthrough for the Chronicles of 7th Grade lineup.
The second game was also rather ironic. Both times that I had rented it in '99, I had an increasingly hard time landing first in each course, but when I bought the game three years later, I managed to complete it three times in just one morning.
Well, my main goal was to unlock everything the game had to offer. However, unlike in SK1, Sinobin can only be unlocked by clearing the game specifically with Kaede, the new unlockable character that you get instead by clearing it with anyone else. Managed to clear Nippon with Jam after beating Silver Mountain with him, Linda, and Tommy, while alternating between characters on any die roll of 3 or 6 after each course cleared (1 and 4 were for the next course, and 2 and 5 were for shopping). Also ironic that all characters you play as share boards and money while having to clear each course individually to unlock each of the last three. That would be exactly the reason why the challenge wore off as time went on, although the availability of outfits for roughly the same prices as board upgrades (both of which would count equally by dice; three exclusive to each character) did help.
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Someone came along two days ago to offer to do what I had recently announced on Job Offers before coming directly to kymyit. Good timing, because kymyit told me when I PM'ed her that she is too busy right now to continue what I had commissioned her, although I do have something else for her when she's more available.
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Spent yesterday until three putting a timeline together of events relating to Starbound. Gonna continue working on that while we're down in Virginia, before I share a copy each with Brian, Marie, Jake, and Chelle, but as of yesterday afternoon, I finally got around to watching all ten episodes of Miyakawa-ke no Kufuku. (Only helps that each episode is 3-5 minutes long, including the initially truncated ending sequence.)
Feeling inclined at this point to work on some more sprites when we return home. Christmas, the point at which I expect to receive my Playstation Portable officially and start playing one of my games for it, is exactly three weeks away, and I don't need to stress myself over the fic's 6th chapter when my muse is elsewhere.
Well, I remember how challenging both of the N64 games were at one time, before getting easy. In both games, I used to make a point of clearing every course in order, retrying each if I was about to land any place below 1st (barring a huge amount of money courtesy of a rare Rat Face). In the first game, this limited my ability to afford board upgrades, and even when I did, I would still roll a die to decide which board I'd use for the next course, leaving a 1-in-3 chance of using the type I just upgraded. The only time I cleared multiple straight wins (and even then, I stopped after Dizzy Land) was my final playthrough for the Chronicles of 7th Grade lineup.
The second game was also rather ironic. Both times that I had rented it in '99, I had an increasingly hard time landing first in each course, but when I bought the game three years later, I managed to complete it three times in just one morning.
Well, my main goal was to unlock everything the game had to offer. However, unlike in SK1, Sinobin can only be unlocked by clearing the game specifically with Kaede, the new unlockable character that you get instead by clearing it with anyone else. Managed to clear Nippon with Jam after beating Silver Mountain with him, Linda, and Tommy, while alternating between characters on any die roll of 3 or 6 after each course cleared (1 and 4 were for the next course, and 2 and 5 were for shopping). Also ironic that all characters you play as share boards and money while having to clear each course individually to unlock each of the last three. That would be exactly the reason why the challenge wore off as time went on, although the availability of outfits for roughly the same prices as board upgrades (both of which would count equally by dice; three exclusive to each character) did help.
-----
Someone came along two days ago to offer to do what I had recently announced on Job Offers before coming directly to kymyit. Good timing, because kymyit told me when I PM'ed her that she is too busy right now to continue what I had commissioned her, although I do have something else for her when she's more available.
-----
Spent yesterday until three putting a timeline together of events relating to Starbound. Gonna continue working on that while we're down in Virginia, before I share a copy each with Brian, Marie, Jake, and Chelle, but as of yesterday afternoon, I finally got around to watching all ten episodes of Miyakawa-ke no Kufuku. (Only helps that each episode is 3-5 minutes long, including the initially truncated ending sequence.)
Feeling inclined at this point to work on some more sprites when we return home. Christmas, the point at which I expect to receive my Playstation Portable officially and start playing one of my games for it, is exactly three weeks away, and I don't need to stress myself over the fic's 6th chapter when my muse is elsewhere.