Aug. 11th, 2019

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Read one chapter of Tsubasa Reservoir Chronicles, and watched four episodes of Card Captor Sakura yesterday, since two of the latter's main characters have appeared renamed as Food Souls in the Japanese version of Food Fantasy.

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Yesterday morning, while I normally close out of the Internet when leaving my computer, I accidentally left it on this blog while using the bathroom, Mom was right there in the kitchen, and I decided from there to tip her off.

Shortly thereafter, she spoke to me, and mistook the amount of effort that game demands of you is more trouble than its worth to be one of my issues with it. It is true that I originally failed to anticipate all the new-player objectives to complete within a limited timeframe, but I actually assumed that this past second playthrough would have been where I actually complete them and put the game down just shortly thereafter. (It also dawned on me later how actually unfair the game is with the rates at which you can earn crystals or skin vouchers, instead of paying real-life money for them, compared to how much of those a lot of things cost, how much more reasonably you can save up soul embers, stamina, or talent points, or even how much fairer Candy Crush Saga is to let you reasonably get through that game without ever buying or even using anything despite certain obvious tactics in place.)

My main issues with it are about inconsistency. Along with the deals with artifacts and shard fusion, why are there no embryos for Savage-tribe Fallen Angels? Why do all ingredients after a certain point go into exactly one recipe, and why don't any further recipes use anything from before that point? Why are some Food Souls in the game completely silent in English? How can Food Souls remain on a team, but not in the restaurant, when put into the ice arena? How is it possible to feed or upgrade Food Souls, but not manage their Fallen Angels to equip, when they're in the restaurant or out on an exploration or delivery? Why do you need to create separate teams to participate in trials or fight Disasters, from the ones meant mainly for regular levels or story battles, when fighting Disasters from within a guild requires one of the latter, and why does the game let you create such special teams with anyone already on a regular team or too busy doing other things to be on one of those?

Those, but especially artifacts and shard fusion, are what I want to see fixed up if I am ever to consider playing that again, but I am not going to check all the time to see if it ever does. Even though the game's Facebook page does provide maintenance alerts, actual changes planned for the game are only ever specified after maintenance itself. If any other MRPGs make their way to Game Gourmet, I'll be sure to check them out, and maybe check back on this game if I don't like the new game, but I'm not counting on that either. Food Fantasy was mostly something that simply piqued my curiosity, and even though I did have to take multiple breaks when writing chapter 6 of Starbound last year (granted, several of those were justified for certain reasons), manga and anime would probably be a better diversion than games from now on, as I have just tried out.

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