(no subject)
Jul. 24th, 2020 06:14 amAnd here I go again to abort yet another playthrough, although in this case, I'm actually grateful for that, in order to get back to THIS IS IT! and still have the same game to play again later. (If I receive another Starbound outline draft from Cyril, that can wait.)
This time, I had come to realize that, for the sake of a randomization walkthrough, most people would not be interested in trying to solve almost every single geo puzzle in the Item World, and especially in re-challenging Item World on such terms each time they fail. Not too surprised that my own habit of such would be a leftover from before I even considered doing walkthroughs.
That said, the Item World would still be one's main source of experience and especially mana, required for most functions of the Dark Assembly. In addition to a point of killing Residents and item bosses, I'm sure most people would have a blast setting off chain reactions by simply tossing any geo symbols in their way onto enemies, although I should provide a handful of tips on how and when to go on about that:
( Read more... )
This time, I had come to realize that, for the sake of a randomization walkthrough, most people would not be interested in trying to solve almost every single geo puzzle in the Item World, and especially in re-challenging Item World on such terms each time they fail. Not too surprised that my own habit of such would be a leftover from before I even considered doing walkthroughs.
That said, the Item World would still be one's main source of experience and especially mana, required for most functions of the Dark Assembly. In addition to a point of killing Residents and item bosses, I'm sure most people would have a blast setting off chain reactions by simply tossing any geo symbols in their way onto enemies, although I should provide a handful of tips on how and when to go on about that:
( Read more... )