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Chronicles of 7th Grade will resume tomorrow. Stay tuned!

In the meantime, I've got a lot of shit to write about two certain games.

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First is Pokemon Diamond/Pearl/Platinum for the Nintendo DS.

Well, to start off, even though we don't have a Wi-Fi USB port right now, I turned on Pokemon Pearl and tried entering the Global Trade Station to see if it would work anyway. It failed, but I do understand that the USB port isn't *quite* necessary to do things on Wi-Fi. I called Brian over, and what he did was go into the Nintendo DS options menu to configure the Wi-Fi Connection. It only took him about five minutes, and when he finished, I was able to initiate a trade at the GTS. (I didn't actually put anything up for trade or seek anything, though.)

As of recently, I *have* been dying to play a Pokemon game. Maybe it has something to do with constantly being on the lookout for downloading events and hoping that something will come up. Originally, I was gonna save Platinum to start playing on Christmas, when I can get a DS-i and trade Shaymin and Regigigas onto it whenever I'm ready, as well as taking advantage of any events that arise until then. Furthermore, I sure am having a hard time pacing myself with Pokemon. I had managed to complete Pokemon FireRed, Ruby, and Emerald, in just one year since I completed Pearl, and it's only been about a month, maybe a month and a half, since I completed Emerald.

On the other hand, I regret having gone out of my way to migrate every existing starter, Eevee form, and legendary Pokemon to Pearl using the GameShark. I mean, Jirachi was fine since I downloaded it off of a legitimate promotional disk, anything that was already on Ruby or FireRed (such as Jolteon and Meganium) are fine, but the ones that I caught with fake Master Balls or made appear in the wild... those are the ones I wish I hadn't been so cheap with. It's hardly better than using a DS peripheral to just create.

Furthermore, I understand that in Platinum, a lot of post-Elite Four stuff that happens (such as Rotom's appearance) can now be done during the main game. That's disappointing, seeing as half the fun of the post-game is taken out. The fact that I'm now able to take advantage of Wi-Fi (which in turn lets me evolve Pokemon with the trading glitch) gives me even more of a reason to buy Pokemon Diamond.

So, for Pearl, I already used the PAL Park to migrate a bunch of hacked Pokemon. For Diamond, I will select six Pokemon from each GBA game that haven't already been obtained, rolling a die to determine which order the games will be selected for migration. And then, for Platinum, I'm going to buy one more used copy of Ruby, Sapphire, Emerald, FireRed, and LeafGreen each, download Jirachi onto said Ruby and Sapphire copies, select six Pokemon from each freshly purchased copy, and then sell them with my remaining Game Boy Advance and peripherals.

(That's right, I did sell my pink GBA to Brian for $30, but I won't be putting anything up on Ebay for now, save for possibly the GameShark.)

Anyway, I spoke to Mom when she came home yesterday (which was shortly after Brian helped me with the WFC). She agreed that she could buy me a copy of Diamond from GameStop when I come to work for her the first time this summer. However, she won't be able to buy a DS-i next Christmas, what with the economy down and Dad currently out of work. That means that I'll really need to wait until I have access to a second DS before I start playing Platinum.

Question: What will I play or do when I'm out of Pokemon games to play? HeartGold and SoulSilver will probably take another nine months to be released in the States, and I don't intend to play Blue, Yellow, Gold, or Silver just to fill the time up. I would buy a Wii and use Diamond to play Pokemon Battle Revolution, except I don't have enough money right now to invest in a new console. To answer the question, I'll probably start laying out the details of Parasitic Trio.

To finish this half of the entry off: Even though I did promise myself for the most part not to play anything else outside the 7th Grade lineup during the Co7G era, save for this past week during which I've had a break from it, I can make an exception for a Pokemon game. This one is on a handheld that's still having games made for it, and Pokemon is by far the most unique RPG series ever made. Games like Grandia III, Dark Cloud, and Izuna could never hope to compete with it. Besides, I gotta keep myself happy while I'm doing Co7G, lest I ruin the novelty of the era.

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The other game in question: Puchi Carat (Game Boy Color)

Well, I gave it a try on PlayGuy, and the first thing I should note is the characters' names. As it turns out, they're all based on the twelve gemstones, and while that doesn't come as any surprise, I wasn't exactly expecting it either. It is nice to see another game besides Dark Cloud that uses this gimmick; Dark Cloud 2 almost fails with this, and Tales of Symphonia comes close but is missing one.

Not having known their real names back when I read about it in 2001, I thought up some non-canon names for them when I toyed with the idea of having them in a Bust-a-Move knockoff. Here is a list of the names I gave them vs what their actual names turned out to be:

Johnny = Garnet
Maria = Thyst
Cindy = Aqua
Ashley = Seamond
Jack = Rald
Mary = Pearl
Fat Cat = By
Vickie = Peridot
Priscilla = Sapphire
Gary = Opa
Lance = Paz
Mimi = Rquo

(Actually, By is a rabbit-type creature, but I thought "Fat Cat" would be a funny name to give him anyway.)

As it turns out, this game--or this version of the game, anyway--did get released here, as denoted by a parenthesized U. Wikipedia said that it was only released in Japan, but it must have been referring to the other versions of the game. You read right, there are versions of this game for the Playstation, the Playstation 2, the arcade, PCs, and... the Xbox. How ironic, considering how far fewer anime-style games the Xbox had than the PS2 and the GameCube, even in Japan.

Now, about the game itself. Well, even though I did lose a bunch of times to various opponents, this doesn't feel quite as challenging as, say, Panel de Pon/Tetris Attack. I mean, even though they both have infinite continues, the latter gives me more of an adrenaline rush, because you have to move the cursor around in order to keep up, and there's also the challenge of keeping everyone alive while not letting the main character lose to anyone. In this game, the ball moves itself around, you only move a platform, and if you miss the ball, you just miss changing its direction. If you lose, all you forfeit is a high score.

Still, not a bad game at all.
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