dmxrated: (Mai)
[personal profile] dmxrated
Finally reached the current end of the Dreamworld in Candy Crush Saga yesterday. What this means, is that I now have one less distraction for now from stuff that matters.

With that all said and done, I think it might be only fitting to have a look on why I even kept up with it in the first place.

It all started at the end of last August, when I was already busy playing Rockman & Forte. Mom wanted me, Brian, and Marie to start playing it, so that we could send lives to her while playing ourselves. During the time period from then until my laptop fucked up, I noticed other games being advertised by both King and Facebook itself, and had a look ahead to see how many levels there were to this game (470 at the time). I thought at the time, that as soon as I "beat" Candy Crush, I would pick another game via RandomInteger to fill my time with.

In any case, my laptop breaking down was what got me off the game for a short while. However, I would come back to it while re-recording all the cutscenes in Makeruna! Makendou Z, since that was such a chore in and of itself given how badly that game sucks. I think I was able to break off afterwards.

I picked up on it yet again several weeks before Thanksgiving, as something to do during breaks when Dad had me helping him rebuild the path to Bobby's apartment. Soon as that job was done, that's when I started spending some time with Getter Love!! in anticipation to writing my review of it, and I continued playing Candy Crush between rounds of that, until we went down to Virginia for the week of Thanksgiving. I already had planned on writing the fic that I would eventually title Starbound: Birthday of Destiny, but what really got me off the game then, was that not a single one of three computers that Grandma Barbara and her folks had down there worked well enough for me to actually get any enjoyment out of the game.

When we got home, I was able to leave the game alone for a few days, but then got gradually sucked into it when I started a 5-life round while waiting for the sun to come up before I'd start scavenging the neighborhood for MCR codes. From there until late in February, my addiction to it was on-and-off, stronger at some times than at others, until I posted Starbound: Birthday of Destiny and kicked CCS in order to focus on Parasitic Trio: May's Quest, chapter 2.

When I did later continue, let's just say that it was in hopes of catching up with the game itself, so that it would stop being an addiction. I eventually did stop when Brian took me and Talia down to New Jersey, because I recall the game not loading onto my laptop after Mom got it fixed. That was the time I spent playing The Legend of Zelda, and then writing the second draft of Starbound's fourth chapter. Shortly after I came home, I got sucked into it yet again after playing a 5-life round mainly to pass time before I could talk to Jake about something.

There actually were times when I would play the game just to pass time, and not in order to catch up or make progress just because I wanted to clear any levels that were giving me a hard time. For example, there was that morning last October before I went with my family to New Jersey for Grandma Ella's birthday; I played only the five lives I had while waiting to get going, and nothing more than that even after we returned home. Might've played Chip-chan Kick instead then, except that I had already packed the PC-FX into our car so that I could play that there if I didn't have anything else to do (which wasn't the case). I also managed not to play the game all day on New Year's Eve, except for during the hour before the countdown, before I'd wake Mom and Dad up to come watch.

Anyway, here's what the deal's been most recently: After having completed chapter 4 of Starbound more than a week ago, I decided to have a break from fanfiction, and write a general script of the potential game version covering everything I've written so far (including two scenes I've written for chapter 5). Upon first waking up each morning, I'd play my Candy Crush lives away to see how much further I'd get in the game, before having breakfast. After eating and brushing my teeth, I'd pull up the script, work on it a little, and reward myself for each bit of progress with some time with the game. I also tend to take walks or naps whenever I feel the need to, in order to write better than I would by forcing myself. However, I tend to peter out in the afternoon as far as writing goes. I will admit that maybe having something heavy like a cheeseburger for lunch might also have something to do with it, seeing how much less tired I find myself after having a sandwich instead. Usually, though, it had mainly to do with reaching points where I'd have to think up lines that I didn't originally write in the fanfic or other stuff to modify (such as how the scene at the pet store would play out), and I would use the afternoon to think things over before writing them the next morning when I'm fresh.

Come to think of it, that's kinda what it was like when I was writing the latter half of Chronicles of 7th Grade back in 2008: The need to plan each bit ahead during the afternoon, before I'd continue actually writing the following morning.

But anyway, some might say that the obvious way to kick my addiction to the game, would be to delete the application from my Facebook account, which is exactly what Brian and Marie had both done months ago. I never did that, because it would feel like a waste of progress if I were to do that. Mom still has the app on her iPad, but has been instead playing Words With Friends ever since Marie filled her in on that game.

Either way, I'm all done with Candy Crush Saga. Monique Simmons, an old classmate of mine from 6th grade Music, Art, Home & Careers, and Tech Ed, did invite me one time to play Pet Rescue Saga, but I passed it up on the grounds that I would prefer to choose another Facebook game after Candy Crush via RandomInteger. I didn't play one in tandem with that, initially because if I couldn't see Candy Crush through, I wouldn't be able to expect myself to stick with a different one any more. Later, it was because Candy Crush was already enough of a timewaster by itself, and I didn't need yet another one. And now, it would probably be for the best not to play anything on Facebook after this. If I find myself past my writing prime for a given day, I'll probably fill the time up instead with a round of Kiratto Kaiketsu on my Nintendo 64.
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