(no subject)
Aug. 22nd, 2022 07:05 amStarted having a look at stuff in the CCscript yesterday. (This, being in Visual Studio, which I've used before in tandem with Unity, should also help me somewhat to understand the kind of logic Brian and I will be applying for Day of the Beehive.)
Took a good few minutes to study the logic of the Escargo Express script, and created a file specifying what I will need to ask online when I am all done.
Was also planning to program Winters' first set of enemies back in for until Apple Kid calls you from Dr. Andonuts' lab, so that no one winds up over their head if they teleport there earlier on. Having analyzed the NPC dialogue in northern Winters, it turns out there are actually two flags for changing it, which suggests that the flag for enemies might have been intentional. Having compared the enemies there to those both near and beneath Stonehenge, in Moonside, and in the Monotoli Building, reveals that they are already below your level by the time you're supposed to go there.
I've decided to write that change off, and next will be to add "swallowed" for when you use a stat capsule, Cold Remedy, or a Sudden Guts Pill. (Orbay had managed before to add "surrendered" for when you defeat certain enemies early in the game, and I have its location marked down on StickyNotes for reference.)
Took a good few minutes to study the logic of the Escargo Express script, and created a file specifying what I will need to ask online when I am all done.
Was also planning to program Winters' first set of enemies back in for until Apple Kid calls you from Dr. Andonuts' lab, so that no one winds up over their head if they teleport there earlier on. Having analyzed the NPC dialogue in northern Winters, it turns out there are actually two flags for changing it, which suggests that the flag for enemies might have been intentional. Having compared the enemies there to those both near and beneath Stonehenge, in Moonside, and in the Monotoli Building, reveals that they are already below your level by the time you're supposed to go there.
I've decided to write that change off, and next will be to add "swallowed" for when you use a stat capsule, Cold Remedy, or a Sudden Guts Pill. (Orbay had managed before to add "surrendered" for when you defeat certain enemies early in the game, and I have its location marked down on StickyNotes for reference.)