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After catching up with what Adham had sent me of Suikoden's text script, I decided then to ask not only him, but Vadim and Raymond, for their progress so far. (I already asked Jonathan a few days ago, after putting him on Disgaea 1 Complete a week earlier when he suggested I put him back on Android games, but have yet to hear from him.)

While Vadim has yet to answer me after having updated his repo two weeks ago, Adham said that he cannot start working on any bugs until I hire him, after having made one simple but hard-to-implement change in particular.

With Raymond, though, my update request proved the right move. He is currently in charge of the most important and complex change I want made to Earthbound, and asked me about the actual purpose behind enabling item usage for whenever an enemy drops a new item, instead of having to throw something directly away if no one in the party has room left for it. During some discussion about that, he went on to ask about my actual motivation about it, and I copied the following line from my walkthrough, something I also copied here before:

In this guide, I will show you when and how to make actual use of what you buy or otherwise obtain, instead of either tossing or selling stuff, using stuff up just to make room for more stuff, or keeping dead weight, which would defeat the purpose of buying something in the first place.

Having linked him to the actual page for context in turn surrounding that, I should probably give him a heads-up not only when I have the hack itself up once Mr. Tenda debugs it, but also when I have the walkthrough and a playthrough up whenever those are both complete (naturally, the walkthrough would have to come first in order to provide guidelines, but I will also want the playthrough set to go live a few days later, in order to link there from the walkthrough as well as vice versa).

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