(no subject)
Jul. 19th, 2025 06:27 amI did not originally plan on brunifying Princess Toadstool/Peach; compared to Paula and Natalie, I had figured she has been too consistently blonde in game and illustration alike in too big a franchise to possibly brunify now without alienating too many people from my planned YouTube playthroughs of Super Mario RPG and Paper Mario: The Thousand-Year Door.
The other day, I discovered that even outside of original-NES graphical limitations, her hair was in fact brown in the Japanese cover art for Super Mario Bros. 1 and 2, along with at least one other official image of 1. With various enemies also being colored differently, and Bowser himself having a slightly different design, the thought assimilating those in question to such images seemed like an interesting context to put "Brownstool" into.
Looked into LazyShell yesterday, and it turns out that the character graphics from Super Mario RPG's opening cutscene, factory entry cutscene, and "Thank you" shot in the ending are hardcoded. Even if I were to write Bowser off, especially with at least four views of Bowser's visage underneath his castle (one thankfully accessible through LS), I did manage to brunify all of Toadstool's other graphics, which use different, mostly identical palettes (unlike in Earthbound, there are hundreds in all, including some unused), and really, deviating from canon is sort of a point of ROMhacking. (Yellow covers both her hair and Bowser's snout and hands in the clowncopter graphic above his castle, so I was limited to the two browns used for the sack Toadstool is stuffed in as a template for all other LS-accessible graphics.)
So far, someone on Discord has recommended Lunar Compress to seek the remaining three depictions through, but I have just had some trouble actually utilizing it through a command prompt. Waiting to hear back about that.
The other day, I discovered that even outside of original-NES graphical limitations, her hair was in fact brown in the Japanese cover art for Super Mario Bros. 1 and 2, along with at least one other official image of 1. With various enemies also being colored differently, and Bowser himself having a slightly different design, the thought assimilating those in question to such images seemed like an interesting context to put "Brownstool" into.
Looked into LazyShell yesterday, and it turns out that the character graphics from Super Mario RPG's opening cutscene, factory entry cutscene, and "Thank you" shot in the ending are hardcoded. Even if I were to write Bowser off, especially with at least four views of Bowser's visage underneath his castle (one thankfully accessible through LS), I did manage to brunify all of Toadstool's other graphics, which use different, mostly identical palettes (unlike in Earthbound, there are hundreds in all, including some unused), and really, deviating from canon is sort of a point of ROMhacking. (Yellow covers both her hair and Bowser's snout and hands in the clowncopter graphic above his castle, so I was limited to the two browns used for the sack Toadstool is stuffed in as a template for all other LS-accessible graphics.)
So far, someone on Discord has recommended Lunar Compress to seek the remaining three depictions through, but I have just had some trouble actually utilizing it through a command prompt. Waiting to hear back about that.