(no subject)
Nov. 25th, 2007 06:52 amUnfortunately, I'm not going to be able to upload copies of Mon Colle Knights onto YouTube. That will have to wait until winter break.
Scott took me, Brian and Marie out bowling last night. We bowled two games, and then went over to the games section. Target: Terror has been removed, and instead, there was this sniper game called Silent Scope: Dark Silhouette. It wasn't as good as Target: Terror. Me, Brian, and Scott took turns on it, and spent a whole bunch of quarters to get up to the part where the main villain attempts to blow up the facility with the President trapped inside. Brian had the shot at him, and failed to shoot him in the head. We decided to leave after that, because we already used up most of the quarters we had. When I take Marie and Scott bowling again, I don't think I'm gonna bother playing that game again.
Me and Brian had a nice chat about video games as Scott drove away from the bowling alley, but it soon stopped abruptly because Brian had to direct Scott to someone's house to get dropped off.
Finally, I'm going to be focusing on creating a Yoshi's Island hack based on SMW2: Yoshi's Island rewritten. Unfortunately, the first thing I have to do is figure out what all the hexadecimal means. What I'm trying to do with the hack in question is classified as an ASM (assembly) hack, so if only I could find a disassembler to convert the hex into a word-based language such as Visual Basic, that would make things a whole lot easier. I honestly don't see how whoever built the spindash technique into a 16-bit Sonic the Hedgehog 1 hack could have done it with just a hex editor, but Disch and I.S.T. said it's technically possible that way when I asked about it here.
Scott took me, Brian and Marie out bowling last night. We bowled two games, and then went over to the games section. Target: Terror has been removed, and instead, there was this sniper game called Silent Scope: Dark Silhouette. It wasn't as good as Target: Terror. Me, Brian, and Scott took turns on it, and spent a whole bunch of quarters to get up to the part where the main villain attempts to blow up the facility with the President trapped inside. Brian had the shot at him, and failed to shoot him in the head. We decided to leave after that, because we already used up most of the quarters we had. When I take Marie and Scott bowling again, I don't think I'm gonna bother playing that game again.
Me and Brian had a nice chat about video games as Scott drove away from the bowling alley, but it soon stopped abruptly because Brian had to direct Scott to someone's house to get dropped off.
Finally, I'm going to be focusing on creating a Yoshi's Island hack based on SMW2: Yoshi's Island rewritten. Unfortunately, the first thing I have to do is figure out what all the hexadecimal means. What I'm trying to do with the hack in question is classified as an ASM (assembly) hack, so if only I could find a disassembler to convert the hex into a word-based language such as Visual Basic, that would make things a whole lot easier. I honestly don't see how whoever built the spindash technique into a 16-bit Sonic the Hedgehog 1 hack could have done it with just a hex editor, but Disch and I.S.T. said it's technically possible that way when I asked about it here.