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Okay, this is a timekiller while I'm waiting for 8:00 P.M. before returning to Pokemon Pearl. It was also inspired by this review video on Gametrailers.com. Here is: the top 50 games that I've ever played.

50. Contra: Hard Corps (Genesis) One of the most famous game series brought to you by Konami. The only other game in this series I've played was Contra III: The Alien Wars, but having to choose between the two, this one wins with a better soundtrack. I only played C3 three levels in, as opposed to this game which I completed. And in case you haven't figured out (and if you didn't, some VG nerd you are!), CONTRA in my ficseries was named after this game series, mainly because I thought it sounded cool.

49. The Oregon Trail (PC) A game I used to play a lot back when I was in 3rd Grade. Over and over again.

48. Super Buster Bros. (Super NES) By Capcom, the same company responsible for entire game series such as Mega Man, Street Fighter, Final Fight, Resident Evil, and (years ago) Disney, as well as obscure standalone games like this one. Back when we only had the Game Gear, this was my absolute favorite game to play whenever we visited Grandma, Aunt Marie, Uncle Ray, and Cousin David in Norfolk, Virginia.

47. Time Gal (Sega CD) This game among others got a mini-review in the Angry Video Game Nerd's Sega CD review. That's actually what inspired me to download this game, which I wouldn't have done if there were YouTube videos of the English version instead of the Japanese version. The Nerd described Reika's voice as annoying, but I actually think it's kinda cute.

46. Jason Storm in Space Chace 3 (PC) A sidescroller with ten non-linear levels. Gotta love this variety of items, such as floppy disks, teddy bears, diamonds, ice cream sundaes, you-name-it.

45. Teenage Mutant Ninja Turtles IV: Turtles in Time (Super NES) A favorite game of mine that Brian's friend Craig Setzer used to own. It's cool when you can walk sideways and still walk as if you were walking forward! Awesome soundtrack!!!

44. Target: Terror (Arcade) I had immediate access to this game when I went bowling last summer. Situations where terrorists monopolize various public places... gotta love 'em! That's also going to happen several times in Monster Collection Chronicles (such as during the Longwood High School Massacre).

43. Sonic CD (Sega CD) In this game, we are introduced to the concepts of Past, Present, Bad Future, and Good Future. Now that was original for its time.

42. Super Mario World (Super NES) This is where the Super NES began. Interesting, how most of the items, enemies, and objects in this game take up the exact same amount of space each.

41. Super Mario 64 (Nintendo 64) Like with the Super NES, the Nintendo 64 begins with a Mario game.

40. Super Mario Bros. 3 (NES/SNES) Originally ported on the NES, and then remade as part of Super Mario All Stars on the Super NES. Like with Super Mario World, I like how all the items, etc. take up the same square amount of space each. More variety of items than SMW, too.

39. Zelda II: The Adventures of Link (NES) This was actually one of the last Legend of Zelda games I've ever played, but it has that classic feeling that made it a Zelda game. Majora's Mask didn't feel like the Middle Ages, unlike all the Zelda games before it.

38. Sonic 3 & Knuckles (Genesis) The best of the three main Sonic games on the Genesis, once you combine Sonic the Hedgehog 3 with Sonic & Knuckles. With three characters to choose from, three types of bonus stages, seven Special Stages, a kickass soundtrack, and opportunities to wreak havoc as Super Sonic once you have all seven Chaos Emeralds (and at least 50 rings), what's the only thing that could make this game better? Answer: if someone would create a hack so that I can play as Amy, Cream, or Rouge instead of their male counterparts.

37. Final Fight 3 (Super NES) By far the best of the three Final Fight games on the Super NES. Best graphics, best soundtrack, and you get to break things in the background! My favorite boss design? Callman!

36. Castlevania III: Dracula's Curse (NES) The best Castlevania game on the NES. Love how you get to choose your path and have allies.

35. Knuckles Chaotix (Sega 32X) This is the one and only game on the Sega 32X that ever held my interest. Just looking at screenshots would make you think that it's just like one of the Genesis games, but in fact, it's got some impressive special effects that few 16-bit games are capable of. (Oh, and while we're talking about a 32X game, I gotta say that it would've been interesting to see the Neptune actually get released, but that's probably because it didn't.)

34. Castlevania V: Dracula X (Super NES) The best Castlevania game, period! Most CV games have mostly dull, ambient music, and some don't have any exciting songs. In this game, every single level has a really catchy song that makes me want to run around outside as long as I have one of them running in my head.

33. Game Tengoku (Saturn) I never played this, or anything on the Saturn, but those are some of the cutest designs for a bunch of anime girls.

32. Mahou Poipoi Poitto (Super Famicom) Check back entries of this blog for my copy of the VGMusic forum thread "Former Censorship of Anime-Style Games."

31. Makeruna Makendou Z (PC-FX) I've only actually played the first game of the Makeruna Makendou series (which was retitled Kendo Rage), but this game looks promising despite the simplistic gameplay described here. I requested an ISO copy from TheNewX just today, and I see no reason why he wouldn't be generous enough to email me a copy.

30. Sonic Advance 2 (Game Boy Advance) Hooray for Cream!!!

29. Super Valis IV (Super NES) Okay, so it's a butchered version of its PC-Engine/TurboGrafx-16 counterpart, but I actually liked this version's soundtrack better after having watched a YouTube video containing the first level from the PCE version. My favorite song? Castle Vanity, by a long-ass shot!!!

28. Kendo Rage/Makeruna Makendou (Super NES/Super Famicom) Volume 48 of Nintendo Power is exactly what inspired me to download this game. This game is what inspired me to write SMW2: Yoshi's Island rewritten (under the Fanfiction.net pen name McKnight). Mai is cute enough as a redhead, but she's way cuter as a brunette, and especially in her new magical-girl outfit in MMZ.

27. Snowboard Kids Plus (Playstation) A revamped 32-bit version of the original 64-bit Snowboard Kids. I wish I could get my hands on this one. It's not available at Emuparadise or Ebay.

26. Sonic Xtreme (Saturn) Tiara Boobowski would have become an official character in the Sonic the Hedgehog series if this game wasn't scrapped. Rest in peace, T.

25. Snowboard Kids (Nintendo 64) A racing game with more stuff to attack with than in games like Mario Kart 64 or Diddy Kong Racing.

24. Whacked! (X-Box) My favorite game on the X-box, and quite likely, one of the few games I'll ever play on a Microsoft console. Lots and lots of stuff to fight with. This game leaves a Snowboard Kids game in the dust when it comes to gameplay.

23. Shadow the Hedgehog (Playstation 2) Unlike other Sonic characters, Shadow can use anything he can get his hands on as weapons, from signposts to machine guns. This idea of selecting which mission you fulfill is also impressive.

22. Earthbound (Super NES) A game I used to love in 4th grade. Also an important part of my year in 12th grade.

21. Chrono Trigger (Super NES) The best RPG made for the Super NES, period!

20. Zombies Ate My Neighbors (Super NES) 48+ levels of (phony) terror. As cliche as the enemies are, this game still kicks ass with its wide variety of items and weapons to fight with. Planning how you're going to rescue all your neighbors is also a blast from a Pandora's Box.

19. Sonic Adventure 2: Battle (GameCube) What's the most original aspect of this game (and its predecessor)? The Chao Garden. These two games are the sole reason I bought a GameCube, which was only half a year before the Wii was released.

18. Sonic Adventure DX (GameCube) See #19 above.

17. Zone of the Enders: The Fist of Mars (Game Boy Advance) Okay, so the battle system (which is the entire gameplay, not counting the story scenes) is turn-based. Don't confuse it with the even more primitive battle system of a Final Fantasy game, though. In this game, you get to move around, and what weapons you can use on which enemies depends on everyone's position in the battlefield. Want a challenge? Press the L button during the attack plan screen to turn the Interactive Action System off.

16. Pokemon Red/Blue (Game Boy) These two games were the first in the line of Pokemon games, so for all the flaws they might have, they still kick ass. I just love writing records of evolutions, TM-teaching instances, etc. on this blog after beating each game.

15. Pokemon Crystal (Game Boy Color) An upgraded successor to Red, Blue, and Yellow, as well as an upgraded version of Gold and Silver. This is most notable for being the first time you get to play as a girl in a Pokemon game.

14. Pokemon Ruby/Sapphire (Game Boy Advance) And the Pokemon series lives on, getting only better with each generation of games.

13. Pokemon FireRed/LeafGreen (Game Boy Advance) Yet another Pokemon game generation to hold me over through life.

12. Legend of Zelda: A Link to the Past (Super NES) The first Legend of Zelda game I've ever played.

11. Wonder Project J2 (Nintendo 64) Seven years ago, I looked through some back issues of Nintendo Power, and this game appeared in a familiar-looking screenshot from four years earlier. It was never released outside Japan, but someone did make an English translation patch for it on ROMhacking.net, which is exactly why I was able to play it after downloading it three months ago.

10. Legend of Zelda: Ocarina of Time (Nintendo 64) To me, classing gaming ended right in the middle of the Nintendo 64's lifespan. Like with all its predecessors, OoT has that distinct feeling of medieval times. I gotta admit, I did enjoy playing Majora's Mask, but as a classic, MM just doesn't compare to OoT at all.

9. Dark Cloud (Playstation 2) This game is best known and loved for its talent of randomly arranging dungeon floors, enemies, and treasure chests. This is also where I discovered the idea of birthstones (which is actually something originating from the Bible).

8. Banjo-Kazooie (Nintendo 64) Why didn't I sell this game when I sold Pac-Man World 2? Because back when I was playing this, my expectations for game content weren't so high as they are today. It has a feeling of nolstalgia to it. Like with Super Mario World and Jason Storm, the items in this game have mostly equal proportions, which is a major reason why I bought it so many years ago.

7. Snowboard Kids 2 (Nintendo 64) Okay, so it feels less mature than the original Snowboard Kids, but not only does it have more stuff, but it's (in my opinion) one of the last four classic games (the other three being Legend of Zelda: Ocarina of Time, Banjo-Kazooie, and Wonder Project J2) on the console where classic gaming ended.

6. Pokemon Diamond/Pearl (Nintendo DS) My first and only game for the Nintendo DS, partly because I've only had the DS for less than a month. Also, there are higher expectations with Pokemon games than there are with other games such as Izuna: Legend of the Unemployed Ninja.

5. SMW2: Yoshi's Island (Super NES) The most prominent game I read about when I read Nintendo Power for the first time. I got it for my birthday five months later. A truly important part of my year in 4th grade.

4. Grandia II (Playstation 2) I just had to have this game after seeing it on a TV screen for the first time. The battle system kicks ass! It isn't quite as turn-based like in Chrono Trigger, Earthbound, or Zone of the Enders: The Fist of Mars, but it's not completely real-time either, which makes it much less chaotic than in a game like Star Ocean: Till the End of Time. The battle themes kick ass too!!!

3. Grandia III Anyone whose played Grandia II and loved it would have high expectations for this game, and I'm no exception! The soundtrack is even better than in the second game, and so are the graphics. It does straddle between anime-style and life-like, but at least that's better than being completely life-like. Otherwise, I would've avoided this game anyway.

2. Sonic the Hedgehog 2 (Game Gear) My very first game, which I got for my 8th birthday. A true classic! My favorite song is, by far, the background music for Green Hills. I even wrote a Mon Colle Knights lyricfic for it on Fanfiction.net, under the penname McKnight.

1. Mon Colle Knights Ha! You thought I was gonna talk about a game here! Well, there was a respective Japan-only game on the Game Boy Color, but I'm actually referring to the anime. For reasons that I can't explain, I gradually became intimate with this anime series ever since I watched it during 2002.

And now, here are five games that absolutely SUCK!!!!!

5. Digimon World 3 (Playstation) Hoping to play something similar to Pokemon? Sucker! Actually, that's not even the point. The point is that there are a total of eight Rookie Digimon you can have, and they all have the same set of digivolutions. The only difference is that they learn them in different orders. This was the first game I ever sold in my life, along with Duke Nukem: Time to Kill. Fuck this game!

4. Spiderman & Venom: Maximum Carnage (Super NES) Okay, so I did enjoy this game enough when Brian borrowed it from Craig during 1997, but six years later, I downloaded it only to find that it sucked! Some of the bosses take forever to kill, and even though it is a beat-em-up! game, it still isn't as good as a Final Fight or Ninja Turtles game.

3. Paperboy 2 (Super NES) Okay, so you travel down the same street seven times, once for each day of the week. Your job is to deliver papers to all subscribers, but you can also break stuff for a guilty pleasure. It could be fun if it's your first time playing this game, but trust me, it wears off.

2. Sonic Spinball (Game Gear) The Genesis version of this game is so much more lively than this depressing pile of cockadookie.

1. Death & Return of Superman (Super NES) As much as Spiderman & Venom sucks as a beat-em-up! game, this is way worse. There are ten levels, and in each level, you fight the same enemies over and over again. Forget that, you're fighting the same enemies for most of the fucking game!!! There are things you can lift and hurl at your enemies using your super-strength, but only in the first two levels. Your eye beams (or any equivalent to that) doesn't do donkeydick, and it's so much better just to come up close to them. What could make this game any worse? The fact that I was playing a "trained" ROM version which gives me infinite lives and superbombs. Never wanna see this game again.

Well look at this: I started this post as a timekiller, and now this is when I'm usually tired. Good night, folks!

Date: 2008-01-19 12:51 am (UTC)
From: [identity profile] iiexistential.livejournal.com
Paperboy 2 was a great game! This is Brian by the way. I still love playing that game and doing the obstacle course at the end, getting to better neighborhoods. It's real cool. Here's my top 5:

5. Mario Galaxy - Well produced. Interesting use of physics, even though the story is childish.
4. Super Smash Brothers - Oh, the new one should be even better but the Nintendo 64 version was a classic. Everything was perfectly balanced between fighters to a degree not imagined before it's release. I played this for a whole semester with my friends when we needed to relax and didn't have money for a better system.
3. Battlefield 2 - Networking warfare is hot.
2. We Heart Katamari - Never got to play Katamari Damacy but I don't think it matters, this game is too much fun. Neat fantasy world, good rules, objects. I get a sneaking suspicion this game was made in about a week by a bunch of guys just mashing their keyboards as fast as they could.
1. Earthbound - This game changed the way I think about the world, and it didn't even make the list above. Mr. Saturns and Worthless Protoplasms. Earthbound was a work of art.

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