Feb. 16th, 2015

dmxrated: (cake buffet)
Revived Game Gourmet, a YKTTW that I failed to launch two years ago, just yesterday. At first, I decided to come back to it just to read through, but I then noticed that someone assuming the username Zanreo suggested the Super Smash Bros. series* on 2/25/13, a whole five days after the previous comment (which was mine), and also left one of five hats required for launch. Given that much of a delay, I had already left the discussion for dead by that point, and apparently, so had everyone else involved. As of yesterday, though, we did make some fair headway.

http://tvtropes.org/pmwiki/discussion.php?id=cmc3i4chdkskqe4bj7yzn9vv

(*Ironically, the only game I ever played in that series was the first one, which didn't have the gimmick in question.)

Asked if there was any way to be notified for updates on a given prototrope. Someone suggested clicking the flag icon, but as it turns out, all that does is mark the page as a favorite and let you filter out everything you haven't flagged.

While browsing YKTTW in general, I also came across a potential list called Rebuke Tropes. If it had gone through, along with a few further examples I'd add to it, my first proposed trope would fit right there, but those involved in the discussion about that pretty much agreed that male-on-female rebuke (abusive or otherwise) is not any more valid a trope than the Bechdel Test (which TV Tropes only has a Useful Notes page on).

-----

As you might've guessed, Paper Mario is the reason I came back to it, just like how Earthbound and Mother 3 were the reason I started it in the first place. Doesn't help, though, that not only are there lots of stuff Tayce T. can make that you'd miss out on without going out of your way to get certain things, but there are way more items in general throughout the game than you tend to use. You can only carry ten items at a time, and as it turns out, once a new chapter begins, any blocks you didn't empty out yourself in previous areas wind up empty anyway. Not that it matters, or even the fact that you can store items at shops, because you hardly ever use anything anyway. Chalk a good part of that up to the fact that you get a full recovery each time you level up, hit a heart block, or rest at an inn (which doesn't cost anything).

If you'd like to know, this is something I've also experienced in Grandia II and III, although at least those games let you carry as many items as you obtain. Mother 3 also has free recovery spots all over the place, but you're still forced to economize your items during the game. (Partly because when you level up in that game, you only recover however much HP and PP their respective limits increase by.)

That all considered, free recovery opportunities are likely something to keep to a minimum if Day of the Beehive ever gets started.

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