(no subject)
Oct. 23rd, 2015 07:28 amManaged to plan out most of the opening events in Kazumi's fic yesterday morning. Decided to have a break from it now, before I come back to iron them out some more.
And naturally, I found myself defaulting back to Starbound. It obviously says something when I continually obsess over my ensemble of protagonists for that fic as much as I used to over that for Monster Collection Chronicles, barely defined as the characters in either set may be.
Thought about why I can't think of any actual events in any given arc or location. Long story short, it's because I have nothing left to draw from. Will go into that for the existing chapters in a bit, but so far, I did consider taking trips to the respective locations... if only that was actually within my budget.
Even if it was, though, would it actually be necessary for the party to travel across borders between each mana spot? I mean, I've been planning for them to head to France once they recruit Maria within Great Britain, but only because of a college term paper I once did on the channel-tunnel. Most arcs in Earthbound do involve navigating between different areas, and even returning briefly to places you've already been to before, but only because the plot actually requires it. And, whereas its world was entirely a fictional one built up as needed, Lucky Star is set in the real world, which is even emphasized by illustrations of real-life houses, buildings, and locales.
And to think that I added in some woods where there aren't any in real life, for the sake of the plot in chapters 1 and 2, though that was before someone showed me these sets of photographs (after I asked on the forum about the GPS coordinates that the wiki specifies for various locations):
http://www.cuso4.org/photos/20070511-tyo/20070511-tyo-rakisuta.htm
http://www.cuso4.org/photos/20070905-tyo/20070905-tyo-rakisuta.htm
But anyway, let's take a look at how I was able to think everything up that goes on in what I've put up so far:
( Read more... )
Asked Jake in a convo last night whether he'd assume that the writers came up with stuff to utilize first and then a purpose for everything, or stuff he wanted to fulfill and then everything through which to carry it all out. What he surmised was this:
"Okay, so what kind of threat could happen to [Onett]? Maybe the police are completely useless. In fact, let's have them be a boss fight! But it would be dumb for them to be the first boss fight. Maybe their uselessness means teen crime is at rise. And the mayor wants them gone, and he's so corrupt you have to deal with them AND the police punish you over something you're supposed to do! That's brilliant!" *does some drugs* "AND MAYBE THE FIRST SERIOUS BOSS IS A GIANT ANT!!!!!"
For Threed...
"ZOMBIES! And... they trick Ness and co. into being captured! That's a good way to get Jeff in the plot. They're probably radiation zombies, so they come from some other place... a place led by an alien, let me think..." *does more drugs* "HIS NAME IS BELCH AND HE ENSLAVED THE MR. POTATO PEOPLE!!!!"
We already talked about this before, but not only does this kind of stuff not come naturally to me, but while I did acknowledge the room there is for "pockets" (see my 10/12/15 post in this thread on LSSF; I'm McKnight, btw), there are so many things I'd just rather not combine with Lucky Star (such as an ice-cream-cone-shaped tank that Nintendo Power mentioned offhand in a preview of Earthbound 64). I will admit that I never really paid attention to the humor behind everything whenever I played Earthbound during my childhood or teen years, but I often wonder if it was all a mistake to choose Lucky Star as the show from which Starbound continues in the first place. Initially, the fic was conceived as a giantess story, was going to be based on either LS or Pani Poni Dash!, I'd be more inclined to go all-out with the humor if I had chosen the latter, and I didn't stick with MCK because most of its mons' designs are too much more complex than most enemies throughout the Earthbound trilogy. But then again, I was still even more interested in writing something w/ the Lucky Star girls' hair done up into beehives.
Still, I am glad I scrapped the Hunt Club arc after having written that, given how overly serious it was (including its resolution), even though it did feel good at least to be writing something at the time. I am also willing enough to keep Jake's idea to involve a Hooters restaurant, even if he thought it up for reasons besides humor; even Chelle suggested I keep it, while suggesting I do away with a scene where Tristan somehow gets powered up and kicks ass to save some of the girls deep within its underground factory (something I admittedly took from both Yoshi's Island and one of the old Superman films that involves Supes racing a train on foot as an infant). There are lots of things throughout the Earthbound trilogy that were conceived mainly for humor but could easily translate over into Starbound to be chalked up to other things. (Walking mushrooms and weeds, for example, could easily be alien-induced possession of some sort.)
-----
One more thing I'd like to mention, is that in the first list in the hyperlinked entry two paragraphs above, the fifth item that I specified was "the general atmosphere". I still can't quite place a finger on what I mean by that, but to take a shot at it, I suppose one could say how relaxing and lighthearted (albeit with its darker side) the world as a whole feels as you explore it, from the small-town neighborhoods of Onett and Twoson, to the scenic frostscape of Winters, to the vast desert of Scaraba. I guess that could be true with just about anything, but I used to feel something similar whenever I played Super Mario RPG (even more surreal the Marioverse may be), such as the view of the open sea when Mario is sent flying from Bowser's Keep, the general scenery of Rose Way in particular, and the music you hear whenever you navigate the map screen. Ditto with Zelda, particularly everything prior to Majora's Mask.
I also mention every now and then, how Earthbound 199X seems to read somewhat reasonably while carrying its own share of humor. That would at least be in comparison to the Lucky Powers series (here Miyuki's fic, the first of its), but Magus523's novelization series of Mega Man (which begins with game 3) also reads similarly while maintaining all the cartoon physics that defined those games.
In any case, I'll be sure to bring this all up with Brian next time I see him.
And naturally, I found myself defaulting back to Starbound. It obviously says something when I continually obsess over my ensemble of protagonists for that fic as much as I used to over that for Monster Collection Chronicles, barely defined as the characters in either set may be.
Thought about why I can't think of any actual events in any given arc or location. Long story short, it's because I have nothing left to draw from. Will go into that for the existing chapters in a bit, but so far, I did consider taking trips to the respective locations... if only that was actually within my budget.
Even if it was, though, would it actually be necessary for the party to travel across borders between each mana spot? I mean, I've been planning for them to head to France once they recruit Maria within Great Britain, but only because of a college term paper I once did on the channel-tunnel. Most arcs in Earthbound do involve navigating between different areas, and even returning briefly to places you've already been to before, but only because the plot actually requires it. And, whereas its world was entirely a fictional one built up as needed, Lucky Star is set in the real world, which is even emphasized by illustrations of real-life houses, buildings, and locales.
And to think that I added in some woods where there aren't any in real life, for the sake of the plot in chapters 1 and 2, though that was before someone showed me these sets of photographs (after I asked on the forum about the GPS coordinates that the wiki specifies for various locations):
http://www.cuso4.org/photos/20070511-tyo/20070511-tyo-rakisuta.htm
http://www.cuso4.org/photos/20070905-tyo/20070905-tyo-rakisuta.htm
But anyway, let's take a look at how I was able to think everything up that goes on in what I've put up so far:
( Read more... )
Asked Jake in a convo last night whether he'd assume that the writers came up with stuff to utilize first and then a purpose for everything, or stuff he wanted to fulfill and then everything through which to carry it all out. What he surmised was this:
"Okay, so what kind of threat could happen to [Onett]? Maybe the police are completely useless. In fact, let's have them be a boss fight! But it would be dumb for them to be the first boss fight. Maybe their uselessness means teen crime is at rise. And the mayor wants them gone, and he's so corrupt you have to deal with them AND the police punish you over something you're supposed to do! That's brilliant!" *does some drugs* "AND MAYBE THE FIRST SERIOUS BOSS IS A GIANT ANT!!!!!"
For Threed...
"ZOMBIES! And... they trick Ness and co. into being captured! That's a good way to get Jeff in the plot. They're probably radiation zombies, so they come from some other place... a place led by an alien, let me think..." *does more drugs* "HIS NAME IS BELCH AND HE ENSLAVED THE MR. POTATO PEOPLE!!!!"
We already talked about this before, but not only does this kind of stuff not come naturally to me, but while I did acknowledge the room there is for "pockets" (see my 10/12/15 post in this thread on LSSF; I'm McKnight, btw), there are so many things I'd just rather not combine with Lucky Star (such as an ice-cream-cone-shaped tank that Nintendo Power mentioned offhand in a preview of Earthbound 64). I will admit that I never really paid attention to the humor behind everything whenever I played Earthbound during my childhood or teen years, but I often wonder if it was all a mistake to choose Lucky Star as the show from which Starbound continues in the first place. Initially, the fic was conceived as a giantess story, was going to be based on either LS or Pani Poni Dash!, I'd be more inclined to go all-out with the humor if I had chosen the latter, and I didn't stick with MCK because most of its mons' designs are too much more complex than most enemies throughout the Earthbound trilogy. But then again, I was still even more interested in writing something w/ the Lucky Star girls' hair done up into beehives.
Still, I am glad I scrapped the Hunt Club arc after having written that, given how overly serious it was (including its resolution), even though it did feel good at least to be writing something at the time. I am also willing enough to keep Jake's idea to involve a Hooters restaurant, even if he thought it up for reasons besides humor; even Chelle suggested I keep it, while suggesting I do away with a scene where Tristan somehow gets powered up and kicks ass to save some of the girls deep within its underground factory (something I admittedly took from both Yoshi's Island and one of the old Superman films that involves Supes racing a train on foot as an infant). There are lots of things throughout the Earthbound trilogy that were conceived mainly for humor but could easily translate over into Starbound to be chalked up to other things. (Walking mushrooms and weeds, for example, could easily be alien-induced possession of some sort.)
-----
One more thing I'd like to mention, is that in the first list in the hyperlinked entry two paragraphs above, the fifth item that I specified was "the general atmosphere". I still can't quite place a finger on what I mean by that, but to take a shot at it, I suppose one could say how relaxing and lighthearted (albeit with its darker side) the world as a whole feels as you explore it, from the small-town neighborhoods of Onett and Twoson, to the scenic frostscape of Winters, to the vast desert of Scaraba. I guess that could be true with just about anything, but I used to feel something similar whenever I played Super Mario RPG (even more surreal the Marioverse may be), such as the view of the open sea when Mario is sent flying from Bowser's Keep, the general scenery of Rose Way in particular, and the music you hear whenever you navigate the map screen. Ditto with Zelda, particularly everything prior to Majora's Mask.
I also mention every now and then, how Earthbound 199X seems to read somewhat reasonably while carrying its own share of humor. That would at least be in comparison to the Lucky Powers series (here Miyuki's fic, the first of its), but Magus523's novelization series of Mega Man (which begins with game 3) also reads similarly while maintaining all the cartoon physics that defined those games.
In any case, I'll be sure to bring this all up with Brian next time I see him.