(no subject)
Nov. 6th, 2024 05:47 amThe last time I got into Wanikani was when I first started looking for some kind of work early in 2023. Before long, I started tending to it less and less, before simply putting it on hiatus.
Just yesterday, I started anew for in case I ever decide for any reason to play the Japanese version of Food Fantasy, which I was told a few years ago was still on the ball with its main story.
What led up to such a craving for it back was this paragraph scripted for my next YouTube video, for after two or three more changes are made to Earthbound:
At first, [increasing MP costs for certain healing spells] became a special criterion for [just Star Ocean: First Departure*], in a document I was keeping at the time of what games to play and when. Locating the relevant data within some kind of computer language would surely be no easy task for anyone, but unlike even** what would actually drive me out of Food Fantasy after only a couple of weeks but numerous things I tolerated in that game (back when its main story was active, no less), changing a few numerical values would be a pretty simple affair once located.
(*That wasn't something I even bothered marking on this blog, given such a regular occurrence it had already become for me to abort playthroughs of different games for one reason or another.)
(**Above the paragraph in question, I had more thoroughly described my old issues with Kiratto Kaiketsu: 64 Tanteidan and Paper Mario: The Thousand-Year Door, again in comparison to Star Ocean.)
From the first hyperlinked entry:
Expand that whole feature to quite a few more Food Souls, and I might consider giving the game yet another chance then.
And assign more artifacts, the game since has. I was told even at the time that even fewer Food Souls than by that point had theirs earlier on still. However, one of my most prominent issues is about only two Rare souls and no Mundane souls ever getting an artifact, the latter as a rule. Unfortunately, nevermind a combined total of 67 (not counting Tom Yum and Long Bao); given everything involved with an artifact, I would hate to think how much someone would charge to implement even one. And for such a game that's eventually going to shut down, the only way I would bother seeking that amongst other things fixed would be through a Kickstarter campaign, if I can get enough of a fanbase on YouTube first to advertise to.
But anyway, that one mention of the story being dead here is what led me to hypothesize whether or not I would return to the game, despite everything else I found wrong with it, if it ever continues after all, perhaps if someone were to point that out in a comment.
If no one else suggests anything more in line with what I'm looking for to replace that game altogether, I will probably try out The Tale of Food, if mainly for the quick thrill I got before from Food Fantasy, if I decide to play anything at all. If that game somehow fails to hold my interest, I will need to figure out what Food Fantasy had in the first place that Youkai Kitchen and Magia Record: Puella Magi Madoka Magica Side Story had also both lacked. (Not sure whether the difference lied in any kind of feeding mechanic or lack thereof, because not only had I found myself tapping only sparingly into Food Fantasy's, but I did get plenty of enjoyment from game 1 each of Phantasy Star and Suikoden, despite only two food items in the former and nothing in the latter.)
In the meantime, I have just hired someone to verify whether or not the Japanese version's story did in fact move along past Distant Seas, for $12 per new wiki page starting when he actually reaches what was the cutoff point at least here. I also have some work from Vadim to finally test, once I get back to Loc and Chris first regarding their work towards Starbound.
Just yesterday, I started anew for in case I ever decide for any reason to play the Japanese version of Food Fantasy, which I was told a few years ago was still on the ball with its main story.
What led up to such a craving for it back was this paragraph scripted for my next YouTube video, for after two or three more changes are made to Earthbound:
At first, [increasing MP costs for certain healing spells] became a special criterion for [just Star Ocean: First Departure*], in a document I was keeping at the time of what games to play and when. Locating the relevant data within some kind of computer language would surely be no easy task for anyone, but unlike even** what would actually drive me out of Food Fantasy after only a couple of weeks but numerous things I tolerated in that game (back when its main story was active, no less), changing a few numerical values would be a pretty simple affair once located.
(*That wasn't something I even bothered marking on this blog, given such a regular occurrence it had already become for me to abort playthroughs of different games for one reason or another.)
(**Above the paragraph in question, I had more thoroughly described my old issues with Kiratto Kaiketsu: 64 Tanteidan and Paper Mario: The Thousand-Year Door, again in comparison to Star Ocean.)
From the first hyperlinked entry:
Expand that whole feature to quite a few more Food Souls, and I might consider giving the game yet another chance then.
And assign more artifacts, the game since has. I was told even at the time that even fewer Food Souls than by that point had theirs earlier on still. However, one of my most prominent issues is about only two Rare souls and no Mundane souls ever getting an artifact, the latter as a rule. Unfortunately, nevermind a combined total of 67 (not counting Tom Yum and Long Bao); given everything involved with an artifact, I would hate to think how much someone would charge to implement even one. And for such a game that's eventually going to shut down, the only way I would bother seeking that amongst other things fixed would be through a Kickstarter campaign, if I can get enough of a fanbase on YouTube first to advertise to.
But anyway, that one mention of the story being dead here is what led me to hypothesize whether or not I would return to the game, despite everything else I found wrong with it, if it ever continues after all, perhaps if someone were to point that out in a comment.
If no one else suggests anything more in line with what I'm looking for to replace that game altogether, I will probably try out The Tale of Food, if mainly for the quick thrill I got before from Food Fantasy, if I decide to play anything at all. If that game somehow fails to hold my interest, I will need to figure out what Food Fantasy had in the first place that Youkai Kitchen and Magia Record: Puella Magi Madoka Magica Side Story had also both lacked. (Not sure whether the difference lied in any kind of feeding mechanic or lack thereof, because not only had I found myself tapping only sparingly into Food Fantasy's, but I did get plenty of enjoyment from game 1 each of Phantasy Star and Suikoden, despite only two food items in the former and nothing in the latter.)
In the meantime, I have just hired someone to verify whether or not the Japanese version's story did in fact move along past Distant Seas, for $12 per new wiki page starting when he actually reaches what was the cutoff point at least here. I also have some work from Vadim to finally test, once I get back to Loc and Chris first regarding their work towards Starbound.