dmxrated: (Mai)
[personal profile] dmxrated
Currently at Grandma Barbara's house in Virginia until Sunday. Drove nine hours to get here since around 5 AM.

As of right now, Taz is long dead. However, Grandma does have two new dogs named Lizzie and Reba, and a new cat named Twinkle.

Uncle Ray left his laptop for me in the room that I would be sleeping in. Tried playing Candy Crush on it, but it's too choppy for that. Ditto for Aunt Marie's computer, which is now situated near the front entrance of Grandma's part of the house. But then again, this would be a perfect time for me to give the game a rest once and for all, since I do have stuff I'd like to get started writing.

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Yesterday evening, Grandma was playing with Lizzie in her kitchen. She has this toy superhero chicken with a rubber pullcord which you pull, and it makes a rooster-call three times upon retracting it. She was using it to let it fly for the dog to fetch, and I gave it a try too.

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We all ate dinner after Aunt Marie got home, and then I came with her and Grandma to pick my sister Marie up from the airport, mainly because I had something to ask her while there weren't too many of us present. (Brian can't come, though.) Asked Marie if certain games advertised on the sidelines on Facebook pique her interest whenever she plays Candy Crush, but she said they don't because she's not into video games to begin with and only started playing that one because Mom encouraged her. I told her that what fascinates me isn't so much the actual gameplay itself, but the variety of cute little items each game consists of. For example, from what I've seen on their respective ads, Farm Heroes features things like suns, raindrops, strawberries, turnips, and carrots, all in a uniform size, while Bubble Witch has things like snakes, batwings, frogs' eyes, skulls, and spiders all in uniform-sized bubbles. I did also mention, though, that I don't actively think about what Candy Crush has to offer (those including six differently-shaped-and-colored basic candies, coconut wheels, gummy fish, chocolate squares, and chocolate sprinkled donut balls) while I'm playing that game. (Maybe because my curiosity has already been satiated for that game.)

While we were chatting, Marie told me that she remembers the United States puzzle we used to have (or maybe at least the entry in which I described that), which had all these little black icons to represent what the economy relies on in a given location. While I do plan on bringing it up with Brian when he comes home, I told Marie that she has more than likely named what I was thinking of.

(Come to think of it, another good analogy here would involve certain games such as Jason Storm in Space Chase 3, Super Mario Bros. 3, Super Mario World, and Banjo-Kazooie which all have various little items in a tiny, uniform size, even if they're a different genre altogether. I remember liking those games specifically for that. In fact, that gimmick is exactly why I rented the last of those four examples on Thanksgiving of 1998 before outright buying it the day after the following New Year's, despite not playing it at all when my cousins Dennis and Steven rented it while spending a week at our house the previous summer.)

(In any case, I still plan on sticking with Candy Crush until I finish the game, and then using RandomInteger to decide what to play next. If I were to ditch that game due to curiosity about other games, that would defeat the purpose of playing a game in the first place; if I were to give up because a given level is too difficult, it would be hard for me to expect myself to see any other game through. In fact, I've even asked Mom several times now what the point of playing a game is if she's gonna ask me, Brian, or Marie to clear a level for her, to which she responded that some levels are just annoying. I told her in the car yesterday that I find some levels a ton of fun and others just bothersome, but make a point of seeing both the good and the bad ones through for the sake of fulfillment.)

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