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Mom dropped me off at Andrew's while running some errands yesterday. While awaiting my haircut, I noticed the TV set to ABC Family (becoming Freedom come Jaunary), which was airing Batman Returns. Told Mom just moments after meeting her back in the car, and mentioned in particular that it looks barely aged at all despite having been released in 1992 (something I had also commented on about Pee Wee's Big Adventure (1985) when Dad decided to watch that just the other morning). Mom asked me if I ever google why some films still maintain quality despite their age while others wear out. Told her that I learned a few months ago that even some classic movies can be restored to present-day quality (via high-definition Blu-Ray), while newer ones that were shot in a digital format would probably need to be restored manually.

http://filmjunk.com/2010/05/31/blu-ray-myths-old-movies-do-not-benefit-from-hd/

Watched some footage of BR's SNES game adaptation shortly after we got home, just for a comparison. While the music in levels do a reasonably good job emulating the instruments from the actual film, that in the cutscenes are a bit watered down.

Even after having written these two posts, this is something I continue to wonder about.

First of all, it's no secret that the Super NES is capable of emulating analog instruments, unlike the original NES or the Sega Genesis. Most music in a given game, though, is pretty simple and modest, instrumental or otherwise. This leaves me to wonder about everything I hear, whether or not this or that would be feasible for the SNES (even without an MSU-1 chip).

On the one hand, it's pretty obvious that a game like Super Mario 64, with such a spectacular soundtrack as it has to offer, would come off as weird if anything from Super Mario World (which includes a piano solo) were applied to it. (Or, for an existing example, here's some footage of Rockman 6 Complete Works; notice how weird the 8-bit sound effects sound over such refined music as that.

On the other hand, how does a simple guitar-and-piano duet as Mother 3's Pink Shell sound just as wholesome as something similar from Dark Cloud for the Playstation 2, and manage to fit so nicely into its own game despite the GBA's audio limitations? I mean, Mother 3 was one of the better games music-wise for the Game Boy Advance, but a lot of songs still sounded pretty cheap. (For example, here's Osohe Castle, and here's Way of Illusion from Wild Arms, which sounds a whole lot better (coming from a PSX game) and could have worked just as easily in the same place.)

I will admit that part of this does have to do with the quality of the currently planned soundtrack for Mother 4. It is likely that the modest audio quality there might have something to do with keeping in line with those of the original Earthbound games. However, I should mention that I was not at all impressed with this unrelated remix of Earthbound's Battle Against a Machine. (Here's a much better one I just found, though).

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As for trick-or-treaters last night, we only got two batches. The second lot, though, was big enough that I used up an entire bag of York's peppermint patties that we had bought at Target. We still have a container of some additional candy that Uncle Robby had given Mom during a visit she paid him last week, though, and along with a still half-full bag of Hershey's cookies 'n' creme drops and some meringues left over that Mom made recently, it should be a while still before Mom or I need to bake or buy something.

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