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Brian's back home.

That minivan I mentioned was actually Uncle Robby's that he borrowed, and he told me that he had to drive it back to New Jersey before commuting here publicly. He realized after coming home that he forgot to leave the keys with Rob.

Some time after he came home, I went with him to Apple at the Smithhaven Mall, and then to a nearby FedEx office. He said he went there because it was the closest place available, but after assuming he still had the key in his pocket, he realized it wasn't there after walking into the building. He came back out and checked my seat, before just driving straight home to take a nap.

Over an hour later, I managed to wake him up so we could take care of that and some grocery shopping. I got most of the stuff we need after getting rid of all my recycling, while he had the key mailed back to Rob via Staples.

-----

Some time before we all went to bed, I showed him my entry for the day (after having mentioned in the car, having started reading Limbo) and part of my second entry from October 23 involving the Earthbound player's guide pdf, along with a few images from the guide. Where I had written "some medieval-looking structure", he wondered if I was talking about Stonehenge (which is in Winters), and I proceeded to show him the building in question (page 16), which he described as a chateau.

My point here, was about how ironic it is, that the guide for something meant to be cartoony and surreal would use lifelike images that draw out a sense of realism. He did reply that surrealism does have roots in reality, and I do remember Jake specifying the difference between that and a similar concept called Dada. He agreed that we could use similar stuff if we ever get around to making a player's guide for Day of the Beehive, and also told me that movies often use something similar called b-roll (I guess we could call all of these "b-shots"), and showed me an advertisement for that on YouTube.

https://www.youtube.com/watch?v=SItFvB0Upb8

(My guess is that all those pictures are meant to bring out a "touristy" feel for the game. I can tell that the actual images wouldn't matter so much, since some of them are rather mundane (or at least not quite scenic), including someone's hand retrieving some cookies, a business transaction, or a pitcher of hot sauce. Even though these are not the kinds of images that would depict bespectacled dogs, mice carrying arrow signs, gift boxes lying around at random, or a galloping coffee table, and even though Lucky Star on its part was geared more towards everyday-life-based humor and saccharine cuteness, this is exactly something I hope to capture with Starbound. If there's any anime in which I could picture all those pictures better than LS, though, I'd probably go with something like Digimon Tamers* or Kanon; neither entirely comedic, but both generally pleasant, albeit with their darker sides. But then again, Lucky Star itself has shots of random stuff between various scenes, such as someone walking his dog, a dead cicada, a cat walking along a fence, or a cardboard cutout of Akira Kogami (at Comiket), and everything in that guide could work just as easily for Starbound.)

(*At least the first half, which takes place on Earth and usually gets particularly dark only in the presence of rogue Digimon or Yamaki.)

-----

Managed to wake up just twelve minutes before this year's countdown, mainly to use the bathroom. Went to wake everyone up after finishing up; Dad got right up, Mom asked me to wake her closer to time, but Brian passed.

Mom finally woke up just 30 seconds beforehand, at which point I picked Mabel up from the living room hassock to come watch as well.

Happy New Year of Twenty-Sixteen!

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