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Putting the game down once and for all, after running into an optional but really hard boss that you have to fight through two preceding waves of enemies to get to.

I could simply set the difficulty below Epic, but while I would recommend Normal for Trails in the Sky, there are medals in this game that you need to set it at least temporarily for, and I would like to account for players who want the biggest challenge it has to offer.

Next time, whenever I roll a 6 for after battle, I am going to prioritize quality over quantity and choose one skill per character and/or one piece of equipment to upgrade, whenever either applies, and do so rapidly, something I've already decided before for Star Ocean.

That said, most changes I'd like for this game should not be too difficult to conceive of, and I will definitely cover this for my walkthrough series.

Today, I am going to copy Cyril's old outline for Starbound onto Google Docs, something I had already started about a week ago before letting the game consume me, before I resume Unity. (Michael has reported some actual progress last Monday on SMRPG, estimated one more week from there to finish up with that, and I will simply leave him to it even if he takes longer still while I try to earn myself the privelege of indulging in another game when it comes time to test-play the finished product.)

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