Feb. 27th, 2009

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I got my GameBit yesterday, and opened my Nintendo 64 with it. Before removing the dustguard, though, I used up three q-tips to get as much dust already in the console out as possible. I also did try fixing the reset button, but to no avail. Still, by choosing a Bit over a Passport Plus, I've potentially extended this unit's lifespan by being able to clean it out, and it still works. (I also wrote Nolstalgia 64 on the console, using a Sharpie marker. I know it's spelt wrong; Mom caught my mistake, so no need to be nitpicky.)

I read the Angry Video Game Nerd's news archive every day, and as of yesterday, he has put four things up for auction: Deadly Towers (NES), Renegade (NES; shattered from a stunt in his Super Mario Bros. 3 review), and his Gomez Adams and Spiderman costumes. Not that I intend to buy any of them, but I checked each auction in question just a few minutes ago, and even the aforementioned pieces of his Renegade game pak have passed $50. One must wonder, though, does he still have the remains of his burnt Sega 32X or his shattered TMNT III videotape? Even more curiously, why didn't he ever subject Dr. Jekyll & Mr. Hyde to any shit like that? I even remember seeing that one in his Toploader NES, in the background of part 1 of his Ghostbusters trilogy.

In any case, seeing how much these auctions are going for gives me an idea:

I know it's unlikely, but if Co7G/Nostalgia 64 proves to be quite a hit, I might actually consider selling my Nintendo 64 (barcode number*: NS112057756) to see how much it goes for, and then buying a replacement for just a tiny price. As for a game? Well, even though I do associate Getter Love!! with my life in 7th grade, I never actually owned a copy of that game until just a week ago (still awaiting the game or a tracking number). The copy of Snowboard Kids 2 that I played was a rental, as opposed to the one I got for my birthday three years later. With Banjo-Kazooie, I still have the game, but I no longer have the player's guide.

The winner is: Legend of Zelda: Ocarina of Time. I *still* have the game, both my player's guides for it, and even several documents I wrote related to it. Even though this game was one of Brian's Christmas gifts of that year, I could just buy a replacement on Ebay for it for just a few bucks.

(*I said the barcode number, not the serial number. I *did* find a "model no." at the bottom of the console, but it said "NUS-001". However, I didn't find any kind of identification number on any of my game paks or even my GameCube, and I find it hard to believe that my cousin David, the former owner of that N64, had the very first unit ever manufactured.)

Again, I do acknowledge that Nostalgia 64 as a book probably won't be nearly as successful as the AVGN's video series. I would only sell the console and the game if it's successful enough that a lot of people come here to read and comment on this blog. However, there is another reason why I wrote on my N64 yesterday, but I'll keep that a surprise.
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Thanks to a certain trailer for a certain animated movie that Chelle linked to, curiosity got the better of me today, and I decided to see how disturbing Magical Girl Control Act really is.

I first found out about MGCA months ago when Jake told me about a fic he's basing upon it. He told me that the whole thing was originally just an excuse for people to rape and torture magical girls from various anime. However, he wanted to write a story for it that actually had a plot, but no one else wanted anything to do with it, so I went along with him. I gave him the idea of including Mai, Hikari, and Saya from Makeruna! Makendou Z, since they were what are known as Magical Girls. I thought up ways that Sailor Moon and her comrades (minus Sailor Mars and the Outer Senshi, whom I suggested dead) could be tortured. Ironically, though, I suggested first that the Makendou be the first ones to rise up against the government, and Jake said that he couldn't do that, because everyone would then hate them. I later suggested that they still have certain people like their parents, Makenkah, and Doro on their side, but he refused, saying that they'd either have betrayed them or be already dead, so I told him I'd rather they just not be in the fic.

Weeks later, when I watched an episode of Mermaid Melody Pichi Pichi Pitch on YouTube, something hit me right then and there: Do I really want to read anything related to Magical Girl Control Act? Let's consider the following:

1) Magical Girls used to be everyone's heroes, and now, their former friends, their families, and even the ones who hired them into service are turning on them.

2) A multi-crossover. Until reading the actual MCGA fic, I thought it was just all the bad guys from each anime in question, suddenly being able to finally conquer our heroes, all at the same time.

3) These girls used to have such innocent lives in the past. I don't think I can stand the thought of them having that taken away from them.

4) So much diversity in who they are, how they transform, etc., and now we're gonna kill and/or enslave them all?

5) Even if they win in the end, some of them will still be dead. The rest of them will be haunted for life by this.

Today, I read the history behind the MGCA, and learned that part of this whole thing involves collars that negate the girls' powers and affect their nervous systems so that they become obedient slaves to their owners. That obviously means that there is no chance of a rebellion by those already enslaved, and even if a liberation did occur, the formerly enslaved girls would no longer be able to live their own lives.

That's it! This is the last straw, my favorite part has been Darwithe's comments, where he explains why no such act would ever be passed, and I don't ever want anything to do with MGCA again! Ever!

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