(no subject)
Oct. 17th, 2014 06:49 amFrom this point forward, Cries Unheard and author bloodscorpion4ever are no longer relevant. I posted the one-shot yesterday, under the title Stage One: Thwarted, and for once, actually got two reviews within the same day. Even Simply Hiiragi agrees that Blood has become a shadow of his former self ever since he returned.
In general, I can't read any Lucky Star fanfics these days without my mind shifting to Rokuna, Mondo, and all my OCs who have yet to appear in Starbound. Halfway through the next chapter is where the party will enter Magicant for the very first time, and I managed to get some help from Chelle with coming up with what this version would be like.
Things got complicated from there when I asked Jake to help me come up with some kind of plot for what would have happened with the Original Ones (i.e. this fic's version of the Beehive Brigade). While we discussed that, Jake asked me to link to the original image, and then asked if Yuka is still a flat character. I asked him if there were any ways I could flesh characters out in general, and his only real suggestion was to role-play. I gave that a try, but also sent an email asking Chelle what kinds of techniques she uses to flesh characters out a convo or so later, attaching a copy of the convo with it, since RP'ing obviously isn't something she'd be good at. (She did say on her blog that she did receive it, but has not been able to answer coherently enough.)
During said convo, I asked Jake how he was able to characterize Drake Bolak of Cult/MCC so elegantly. He told me that while there were a few sources of inspiration for him, most of his personality came from ideas that bombard him 24 hours a day, something which I don't have and Chelle probably doesn't either, but also that it's easier for him to pull off once he actually starts caring about the character in question, which currently isn't true with Yuka. I remember Chelle pointing out to me before, that I tend to focus on the gimmicky side of things, instead of the stuff that really matters. For me, most characters are placeholders for a certain element or position first, before I come up with (read: find) actual personalities for them. I would definitely say that the kinds of games I play have a big part to do with that, but other than that, I think that's just how my brain works.
While I should be able to pull off the first half of Starbound's sixth chapter, the second half is gonna be somewhat problematic. To sum up everything above, I have yet to figure out what exactly went on with the Original Ones (not just the big picture, but chapter by chapter), but before Jake and I can even look at that, I have yet to flesh Yuka in particular out, and I have yet to hear from Chelle what techniques she uses for actual characterization, in case there are any alternative methods that I'd like better.
Jake did ask me to create tags linking to anything I said about the Beehive Brigade, as well as Ellen's fic that we used to discuss. While I'm at it, I decided that I might as well create tags for all my planned or once-planned stories as long as I'm looking through everything since this blog's beginning (currently at September 2009). Will see where things go once I'm done with that.
In general, I can't read any Lucky Star fanfics these days without my mind shifting to Rokuna, Mondo, and all my OCs who have yet to appear in Starbound. Halfway through the next chapter is where the party will enter Magicant for the very first time, and I managed to get some help from Chelle with coming up with what this version would be like.
Things got complicated from there when I asked Jake to help me come up with some kind of plot for what would have happened with the Original Ones (i.e. this fic's version of the Beehive Brigade). While we discussed that, Jake asked me to link to the original image, and then asked if Yuka is still a flat character. I asked him if there were any ways I could flesh characters out in general, and his only real suggestion was to role-play. I gave that a try, but also sent an email asking Chelle what kinds of techniques she uses to flesh characters out a convo or so later, attaching a copy of the convo with it, since RP'ing obviously isn't something she'd be good at. (She did say on her blog that she did receive it, but has not been able to answer coherently enough.)
During said convo, I asked Jake how he was able to characterize Drake Bolak of Cult/MCC so elegantly. He told me that while there were a few sources of inspiration for him, most of his personality came from ideas that bombard him 24 hours a day, something which I don't have and Chelle probably doesn't either, but also that it's easier for him to pull off once he actually starts caring about the character in question, which currently isn't true with Yuka. I remember Chelle pointing out to me before, that I tend to focus on the gimmicky side of things, instead of the stuff that really matters. For me, most characters are placeholders for a certain element or position first, before I come up with (read: find) actual personalities for them. I would definitely say that the kinds of games I play have a big part to do with that, but other than that, I think that's just how my brain works.
While I should be able to pull off the first half of Starbound's sixth chapter, the second half is gonna be somewhat problematic. To sum up everything above, I have yet to figure out what exactly went on with the Original Ones (not just the big picture, but chapter by chapter), but before Jake and I can even look at that, I have yet to flesh Yuka in particular out, and I have yet to hear from Chelle what techniques she uses for actual characterization, in case there are any alternative methods that I'd like better.
Jake did ask me to create tags linking to anything I said about the Beehive Brigade, as well as Ellen's fic that we used to discuss. While I'm at it, I decided that I might as well create tags for all my planned or once-planned stories as long as I'm looking through everything since this blog's beginning (currently at September 2009). Will see where things go once I'm done with that.